Dear Esther
Gameplay 6
Graphics 8
Sound 8

Dear Esther is definitely more of an “experience” than a game which makes it very hard to review it objectively. Some people are going to love the thought provoking subject matter, while others will wander around aimlessly looking for something to do. One thing is for sure, you cannot enter this experience expecting everything is going to be laid out for you in an easy to understand manner. The visuals are beautiful, but they are just part of the narrative. Definitely destined to be a love/hate title.

Gameplay: Pretty much a two hour stroll on a beautiful island.

Graphics: Gorgeous and dripping with atmosphere.

Sound: The voice acting is good and the music is hauntingly beautiful

Summary 7.3 Great
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Dear Esther

Developer: thechineseroom & Robert Briscoe | Publisher: thechineseroom | Release Date: 2012 | Genre: Adventure / Indie / Casual | Website: Official Website | Purchase: Steam

The question whether or not games can be art is one that has been raging in forums across the Internet with no clear answer. Titles like The Path & To The Moon has achieved success by experimenting with what can be done within the confines of a game. Dear Esther takes things even further by removing virtually all interaction & presenting itself to the player as a type of experimental visual novel. The question is, will this appeal to gamers?

Dear Esther actually started out as a free mod for Half-Life 2. It must have caught the attention of Robert Briscee who previously worked on the design of Mirror’s Edge for Dice because he set out to redo the visuals & design of the game. While the island where the game takes place only consists of four “levels” the amount of detail that has been put into them is quite astonishing. It is actually hard to believe that this title is running on the aging source engine.

The biggest debate surrounding Dear Esther is whether it is even a game & deserve to be judged by the standards of other games or not. This is a very difficult question to answer since for every gamer exploring the island in rapt fascination you’ll find another frustrated by the plodding pace & lack of interaction. This obviously makes it a very hard experience to review since the whole adventure is very brief & very open to interpretation. To say anything about the story will inevitably spoil some of the surprises.  I finished the whole thing in less than two hours & while it was definitely a departure from what I am used to the whole experience was captivated enough that I did so in one sitting without growing bored. This is quite a mean feat for something that required almost no interaction from my part.

Despite there being no interaction beyond walking along deceptively linear paths the game remains very thought provoking. Even the narrative which is told in a very jumbled almost incoherent fashion will leave you pondering its meaning as you make your lonely expedition of the island. Your character trudges along at a snail’s pace which gives you a lot of time to reflect on the prose. Some might find the dialogue to be pretentious & overdone as you will often hear repeated phrases laden with meaning but masked by layers of the same words. It might appear to favor style over substance sometimes but coupled with the desolate environments & haunting soundtrack it still gave me chills at points. The intermingled stories barely make sense at first & the game almost feels like it is dangling all the answers just out of reach. There is a definite air of expectancy as you continue on your journey. Don’t expect answers to all your questions however.

I never played the original mod so I cannot comment on any improvements apart from the visuals. It is a pity that despite the seemingly open world you are pulled along almost on rails, but in context of the narrative this makes sense. I would have loved to see more of the island & discover its mysteries. For the observant there is a lot to see despite the desolation. Walls covered in graffiti phrases, personal belongings found in old places. The game almost begs to be replayed but subsequent journeys through its mysteries are rarely as powerful as your initial playthrough. The dialogue seems to be randomized to a certain degree, but you will have the gist of what is taking place after only one play through. Apparently the jump button that was in the mod has been taken away to prevent people from bunny hopping across the island which ruins the carefully choreographed pacing. Dead ends are thankfully not very frequent but can result in tedious backtracking.

While I enjoyed Dear Esther I know it is not something that will appeal to all gamers. With games becoming more complex & realistic it is not easy to relinquish almost all control. We are used to manipulating our gaming environments, but in Dear Esther we are reduced to nothing more than observers. Some will love the novelty of the experiences while others will see it as a waste of time. This is truly one of those experiences where your enjoyment is going to depend on your state of mind & expectations going into it. It has garnered some critical acclaim at this point which might give some players unrealistic expectations. All I can say is while that it is not one of the best games that I have ever played it is certainly one of the most memorable. Whether or not it is worth the asking price is something only you will be able to decide.

*Review originally published February 2012.

System Requirements

  • OS:Microsoft Windows XP / Vista / Vista64
  • Processor:Intel core 2 duo 2.4GHz or higher
  • Memory:1GB XP / 2GB Vista
  • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 7600, ATI X1600 or better (Pre-Sandybridge Intel graphics chipsets not yet supported)
  • DirectX®:9.0c
  • Hard Drive:2 GB HD space
  • Sound:DirectX 9.0c compatible sound card
  • OS:Microsoft Windows XP / Vista / Vista64
  • Processor: Quad core 2.4GHz or higher
  • Memory:1GB XP / 2GB Vista
  • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 8800, ATI Radeon 2900 pro or better (Pre-Sandybridge Intel graphic chipsets not supported)
  • DirectX®:9.0c
  • Hard Drive:2 GB HD space
  • Sound:DirectX 9.0c compatible sound card
    • OS: MAC OS X 10.6.7 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Hard Disk Space: At least 2 GB of Space
    • Video Card: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000

Related posts

G-senjou no Maou – The Devil on G-String

G-senjou no Maou - The Devil on G-String

The story of G-senjou no Maou - The Devil on G-String is definitely the best part, but despite its age the game doesn’t disappoint when it comes to visuals and audio either. The adult scenes did not make the cut, but even without them the game is still one of the best in the genre. Players who enjoy intelligent and well written stories with plenty of twists and turns should not miss out on G-senjou no Maou - The Devil on G-String. Gameplay: This is a very long visual novel with wildly different routes and plenty of great characters. Graphics: It is a pity that the CGs had to be cropped for widescreen, but the game still looks great despite its age. Sound: The voice overs cost extra, but are worth the high price and the soundtrack is equally brilliant.

Greak: Memories of Azur

Greak: Memories of Azur

Greak: Memories of Azur is a charming puzzle platformer with the unique premise of being able to control three characters at once. This gimmick definitely has its moments where it shines, but it can become a little cumbersome for many parts of the game. Nevertheless, the beautiful hand-drawn visuals and orchestral soundtrack make for a memorable experience, and the game is still a lot of fun despite the occasional frustrating bits. Gameplay: Controlling three characters at once is fun at times but often a little cumbersome. Graphics: The game has beautiful backgrounds and great hand-drawn animations. Sound: The orchestral soundtrack of Greak: Memories of Azur is incredible.

Atlantis: Pearls of the Deep

Atlantis: Pearls of the Deep

Atlantis: Pearls of the Deep doesn't have much of a story, but it does have plenty of levels to complete for fans of match-3 games. The fact that the spheres drop from the top of the screen is a refreshing change of pace for the genre and the physics-based elements also add an element of unpredictability. Overall, though, it is a very chill game that is perfect for players who just want to sit back and relax. Gameplay: Very laid back and quite addictive. Graphics: Polished, but rather basic. Sound: A little limited, but quite soothing.

Heart of the Woods

Heart of the Woods

An engaging storyline that reads like a modern day fairytale, beautiful artwork by Rosuuri, and a stellar soundtrack makes Heart of the Woods a must-have visual novel. As long as you are not scared away by yuri content, this visual novel has plenty to offer with great characters, sweet romances and a plot that isn't afraid to take a few dark twists. Overall, this is one of the best western visual novels on the market and one that will be hard to beat by the competition. Gameplay: Very few choices, but the gripping story makes up for this. Graphics: Stellar artwork by the very talented Rosuuri. Sound: No voice acting, but the soundtrack is great.

A Butterfly in the District of Dreams

A Butterfly in the District of Dreams

A Butterfly In The District of Dreams doesn't quite live up to its mysterious premise, but as far as visual novels go, it still has much to offer. The story's pace is very slow and relaxing, which is great for players searching for a calming experience. It is refreshing to play a title that doesn't rely on fan service as a crutch, but due to the slow pace, it is also a title that some players will find a little boring. With three main heroines, each with multiple routes and different endings, this visual novel definitely does not lack content. Gameplay: The pace is fairly slow, but the slice-of-life drama is still captivating once you get hooked. Graphics: The game features beautiful character sprites, but the backgrounds are fairly limited. Sound: The audio consists of full Japanese voice acting and a great soundtrack

Gun Gun Pixies

Gun Gun Pixies

Gun Gun Pixies is a fan-service heavy third-person shooter where players get to infiltrate an all-girl dorm with a pair of pint-size pixies from another planet. It is a very niche title and makes no apologies for the copious amounts of ecchi content, but the story is actually very decent and running around as a tiny pixie in a world filled with giant girls can be fun. Unfortunately, the game can be a little repetitive and some areas, such as the controls, could do with improvements. Ultimately, if you are a fan of the genre and enjoy the fan-service, then you might be able to overlook the flaws and have fun with his one. Gameplay: Fun, but it can be more frustrating than challenging at times due to the controls. Graphics: The visuals are decent and the girls look great, but the environments are very limited. Sounds: Average music, but the voices and sound effects are good.

Leave a comment

three × 4 =