Splatter – Zombiecalypse Now
Gameplay 9
Graphics 8
Sound 8

Splatter – Zombiecalypse Now is a film-noir-style top-down shooter starring a trench-coat and fedora-wearing protagonist on a quest to kill lots of zombies. The game doesn’t skimp on the blood and gore but can become slightly repetitive. However, plenty of guns, enemies, and destructible environments ensure there’s never a dull moment. If you are a fan of the genre, then this game should keep you interested to the end.

Gameplay: Hordes of monsters to kill and plenty of different environments.

Graphics: The game contains lots of blood and gore.

Sound: The voice acting is a bit ropey, but everything else sounds good

Summary 8.3 Outstanding
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Splatter – Zombiecalypse Now

Developer: Dreamworlds | Publisher: 1999UEM | Release Date: 2014 | Genre: Action / Top Down Shooter / Indie | Website: Official Website | Purchase: Steam

Splatter – Zombiecalypse Now opens with the badly wounded protagonist, Max, musing about the hellish week that he has had. It all began on a (bloody) Sunday when his doorbell rang, and Max was accosted by a snarling zombie. The military kills the zombie but instructs Max to evacuate the city as everything has gone to hell. However, as soon as Max picks up a handgun from a corpse in the streets, he decides to run toward the threat instead of away from it. It’s probably not the wisest thing to do, but as Max is dressed in a leather trench coat and wears a fedora, he’s probably not the type who listens to common sense.

Along with the name, Max also shares a penchant for film noir and wisecracks with Max Payne of Remedy fame. However, this Max stars in an indie-developed top-down shooter where he aims to take down zombies and other monsters instead of the mob. The film noir action is wrapped up in a 16-level single-player campaign where Max can rampage through the city, a subway, a farm, a factory, a laboratory, and other monster-infested locations. One of the most surprising things about the apocalypse in Splatter is that what remains of humanity is surprisingly cooperative. They are not all friendly, but we were honestly suspicious of just how talkative and helpful the people Max encountered were. Perhaps only evil people turned into zombies as we didn’t run into any thugs, bandits, or other criminals. In fact, thanks to a choice players can make early in the game, Max is the only person who guns down an innocent man purely out of paranoia.

Splatter has one more thing in common with the Max Payne titles: destructible environments. Sure, it doesn’t look quite as impressive when viewed from a top-down perspective, and you can’t destroy walls, but the carnage you can leave in your wake is still admirable. The monsters are just as volatile as the environments, and all their gory bits remain on the ground after each encounter. This means that Max will be surrounded by blood, gore, and debris after an intense battle. Adding to the film noir vibe are some nice rain effects for the outside areas, and the game knows how to do good explosions too. Splatter also does a great job with lights and shadows, although the quality of these can be adjusted for those with slower computers. The only downside to all of the destruction is that it can sometimes be challenging to see a lone monster sneaking up on Max. Since the game uses line of sight, Max will only know what is inside a dark room once he enters it, which adds to the suspense, especially on higher difficulties.

Along with the typical shambling zombies, Max will also encounter faster zombies, jumping creatures that love lurking in dark corners, fire-spitting bugs, worms, spiders, and other monsters. Joining these are also bigger bosses that typically require some strategy to beat. Splatter nails the B-movie feel of a film noir zombie horror, but we are unsure whether the stiff voice acting was intentional. Nevertheless, the music is very fitting, and the sound effects are good. The game works best with typical mouse and WASD controls, but a controller can also be used. In fact, Splatter allows for up to four players to play together on one computer using whatever control methods you can cobble together. It’s also nice that the game allows players to set the walking to either cardinal or view direction.

Initially, Max only has a pistol at his disposal, but he soon gains access to better weaponry, such as a shotgun, machine gun, grenade launcher, flamethrower, and even a laser rifle. All of these have limited ammunition, so the pistol with its unlimited ammo will remain a trusty fallback. Max can collect money while exploring the levels and then use it at special benches to create upgrades for his weapons. Each gun can be upgraded three times, with the cost increasing each time. In an interesting twist, players do not have to worry about reloading, which feels a bit strange at first but helps to even out the odds as Max can’t run.

Along with the weapons, the game also has a dedicated button for throwing flares, which causes enemies to retreat from it in terror. It doesn’t work on all of them but can provide Max with vital breathing room when cornered. Finally, there are even a few vehicle sections where Max can become the gunner on the back of a car driven by someone else or hop into a combine harvester and mow down some zombies.

Overall, it didn’t take us very long to complete the campaign, but we had a lot of fun along the way. The four different difficulty settings, along with the leaderboards and achievements, also mean that there’s some replay value. Splatter also has a survival mode with different maps, including one based on Crimsonland, a title from which this game draws a lot of inspiration. It doesn’t do anything terribly new or exciting with the genre, but what is on offer is pretty solid and very entertaining.

System Requirements

  • OS: Windows Vista
  • Processor: 2x 2GHz with SSE2
  • Memory: 2 GB RAM
  • Graphics: SM3.0 GPU with 768MB memory, mobile/integrated GPUs might not work!
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
  • OS: Windows 7, 8, 10
  • Processor: 2x 3GHz
  • Memory: 2 GB RAM
  • Graphics: NVidia Geforce GTX 470 or AMD Radeon HD 4850
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
  • OS: OSX 10.7
  • Processor: DualCore with SSE2
  • Memory: 2 GB RAM
  • Graphics: SM3.0 GPU with at least 768MB memory, mobile/integrated GPUs might not work!
  • Storage: 500 MB available space
  • OS: OSX 10.7
  • Processor: 2x 3GHz
  • Memory: 2 GB RAM
  • Graphics: NVidia Geforce GTX 470 or AMD Radeon HD 4850
  • Storage: 500 MB available space
  • OS: ErmYeah2.0 or better
  • Processor: 2x 2GHz with SSE2
  • Memory: 2 GB RAM
  • Graphics: SM3.0 GPU with 768MB memory, mobile/integrated GPUs might not work!
  • Storage: 500 MB available space
  • OS: NewAndShiny
  • Processor: 2x 3GHz
  • Memory: 2 GB RAM
  • Graphics: NVidia Geforce GTX 470 or AMD Radeon HD 4850
  • Storage: 500 MB available space

Related posts

Post Apocalyptic Mayhem

Post Apocalyptic Mayhem

Post Apocalyptic Mayhem is pretty bare bones when compared to other racing titles on the market and it has somewhat of a low-budget feel to it, but provided you can get into a decent multi-player match there is lots of fun to be had. The free DLC released for the game has also since been integrated with the base game. Gameplay: Despite the floaty controls and lack of variety there is still fun to be had. Graphics: Nothing spectacular, but the visuals aren't too shabby. Sound: Pretty generic

Seven Days

Seven Days

Seven Days is a visual novel that starts like something straight out of a horror movie as the protagonist, Kanzaki Shuuichi, receives a cursed Blu-ray disc from a friend. However, thanks to the exorcism skills of his childhood friend, Shuuichi is saved from the evil spirit trying to possess him after watching the disc. This leads to the unexpected development of the female ghost gaining a physical human form and revealing that six other girls are trapped inside her. Shuuichi ends up with his hands full as he attempts to make the last days of these spirits as pleasant as possible, but it’s impossible for him not to grow attached to them along the way. Seven Days is a captivating and well-written visual novel that will stay with you even after the credits roll. Gameplay: The story is well-written, and there are enough choices for multiple playthroughs. Graphics: Everything from the character sprites to the backgrounds looks great. Sound: Full Japanese voice acting for all the girls, and the soundtrack is pretty neat, too

Planet of Lana

Planet of Lana

Planet of Lana is a cinematic puzzle adventure where players must help a young girl find and save her sister from the alien robots that have invaded. The only real challenge in the game comes from the puzzles, but it also features some platforming and stealth sections. Planet of Lana is a beautiful-looking game, but the gameplay can feel slightly shallow compared to similar titles. While Lana herself is not a particularly memorable protagonist, it's hard not to love her little alien cat companion, Mui, who is an invaluable asset during her quest. Gameplay: Planet of Lana is very short and the platforming as well as puzzles are not too taxing. Graphics: The game's visual style is superb, and a big reason to keep playing is to see where the adventure will take Lana next. Sound: The soundtrack is excellent, and while the voice acting is sparse, it perfectly conveys the emotions Lana is experiencing.

LEGO® Builder’s Journey

LEGO® Builder's Journey

Lego Builder's Journey features some of the most realistic-looking Lego blocks seen in games to date. However, it is a casual puzzle experience aimed at more mature audiences, so don't expect the freedom to design and build your own wacky creations. Instead, the game features single-screen dioramas with limited selections of blocks to overcome simple challenges. It's still a lot of fun and looks incredible, but it can be completed very quickly and lacks any type of replay value. Gameplay: Not very taxing, but casual audiences will find it entertaining. Graphics: With all the ray tracing elements enabled, the game looks incredible. Sound: The soundtrack is soothing, and the sound effects are very realistic.

Faerie Solitaire

Faerie Solitaire

Solitaire is notorious for being an insidious little time waster and combining it with role playing elements isn't doing anybodies spare time any favors. Nevertheless this is a fun and addictive game with some cool ideas and lots of playtime. Prepare to be still playing this game long after you expected to. Gameplay: A unique and entertaining mix of solitaire and fantasy. Graphics: The artwork is actually quite nicely done and very polished. Sound: Nice ambient noises, mellow tunes and decent voice overs.

Zombie Army Trilogy

Zombie Army Trilogy

Zombie Army Trilogy takes the original Nazi Zombie Army games, gives them a brand new coat of paint, and dishes them up along with a third chapter. Shooting zombies in the head with sniper rifles is every bit as enjoyable as it sounds, but for the most fun, you ideally want to team up with a few friends for the online co-op. Despite a few rough edges and slightly repetitive gampeplay Zombie Army Trilogy comes highly recommended for fans of co-op games. Gameplay: Slightly repetitive, but a whole lot of fun. Graphics: The visuals look decent and are a significant improvement over the original games. Sound: Straight from a zombie-themed B-movie.

Leave a comment

18 + 19 =