Save Room – Organization Puzzle
Gameplay 8
Graphics 7
Sound 6

Save Room – Organization Puzzle builds an entire game around the inventory management system of games like Resident Evil 4. Players are given a limited amount of inventory space and several items that must be stored in the space. Initially, completing a level is as simple as rotating everything into the right spot, but later levels introduce new factors such as crafting ammo and healing items. It’s a relaxing game but will appeal to players who enjoy Inventory Tetris and not those who find it a chore.

Gameplay: Complete levels by rotating, crafting, and combining a variety of items to make sure that everything fits in the available inventory space.

Graphics: The visuals are very basic but functional and get the job done.

Sound: The music is decent, but the game only features one track that plays on every single level

Summary 7.0 Good
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Save Room – Organization Puzzle

Developer: Fractal Projects | Publisher: Fractal Projects | Release Date: 2022 | Genre: Casual / Puzzle / Indie | Website: N/A | Purchase: Steam

Fans of games with limited inventory space, such as Resident Evil 4, will be very familiar with the process of having to stack everything as efficiently as possible to make the best use of that space. Some players love this “Inventory Tetris” and treat it as a mini-game, while other players breathe a sigh of relief when presented with an “auto-sort” button. Anyone falling in the former category will be glad to hear that Fractal Projects has created an entire game out of this process, called Save Room – Organization Puzzle.

As the name suggests, Save Room – Organization Puzzle is a puzzle game that is all about organizing your inventory. It also doesn’t try and hide the fact that it is very much based on the inventory system of Resident Evil 4. Instead of any semblance of a story players are presented with forty levels where the goal is to simply fit everything in the provided inventory space. The items, which consist of weapons, ammunition, and crafting materials can all be rotated like Tetris blocks while trying to fit them in the best possible spot. Every item can also be examined, which comes in useful later on when crafting healing items or ammunition. The game presents players with an often irregularly shaped inventory space that is split up into a grid. This layout changes between levels, so the size, shape, and amount of space available will always be different. To the right of the inventory is a spot where players can store excess items while trying to figure out the best spot for them.

The first few levels in Save Room are a breeze and most players should be able to get through them without any trouble. However, as players progress through the levels the game does introduce a few new factors that ups the challenge a bit. First up is the ammunition, which players must use to reload the weapons in their inventory. At first, it is as easy as putting the right ammunition in the right weapon, but soon the order in which weapons are reloaded starts to matter as some use the same ammunition. This means having to keep track of how many bullets each weapon can hold and how many can be stacked. Then, when crafting materials are introduced players must keep track of which combinations create which bullets, to ensure they make enough for every weapon. The same goes for healing items, which initially consist of eggs and healing sprays that can just be consumed to regain health. A health bar is shown on the top left corner of the screen and to complete levels it must be green.

In true Resident Evil fashion players are soon given various colored herbs, which must be combined to create healing medicine. Later levels even take it a step further by handing players things like rotten eggs or rotten fish that can decrease their health. Then it becomes a matter of strategically using the health lower and health restoring items in the correct order to end a level with full health and no leftovers. It sounds a lot more complicated than it really is and most players, especially Resident Evil veterans, will know exactly what to do.

Visually, the game fully embraces the Resident Evil aesthetic and everything plays out on the inventory screen. The weapons, which consist of handguns, machine pistols, revolvers, shotguns, bolt-action sniper rifles, and rocket launchers look good, and examining them presents players with a rotating 3D model. The same goes for the grenades, ammunition boxes, and healing items. The audio is suitably moody, but the same song plays on all forty of the levels, so a few more tunes would definitely have helped. The same goes for the sound effects, which are functional, but unremarkable. The only bit of speech in the game is the “Save Room” phrase that is uttered in a very convincing Resident Evil-style voice when starting the game. Save Room is mouse-controlled and moving everything into position is as easy as clicking and dragging. Items can be combined by dragging them on top of each other, but strangely enough, it’s not possible to switch between items this way. Instead, players must first put down the item that they are currently holding before they can pick up something else. Items can be rotated to make them fit better and the grid layout makes it easier to visualize what goes where. The game does not have an “Undo” feature, though, so making a mistake means having to hit the restart button and try again. Levels are generally short enough that this is not much of an issue.

Overall, Save Room offers a decent experience and is a nice way to kill some time without taxing your brain too much. Unfortunately, it doesn’t do much to improve or change the original formula that it is based on. The game is also short enough that most players should be able to get through it in about an hour and there’s not a lot of replay value apart from a few achievements that are missable on the first time though. Thankfully, the affordable price tag means that players won’t feel shortchanged after completing the game. Save Room is not going to appeal to players who find inventory management a chore, but to those who enjoy creating order out of chaos and finding the most efficient spot for every item, this one should not be missed.

System Requirements

  • Requires a 64-bit processor and operating system
  • OS: Windows XP/Vista/7/8/10
  • Processor: 2 Ghz Dual Core
  • Memory: 2 MB RAM
  • Storage: 500 MB available space
  • Requires a 64-bit processor and operating system
  • Requires a 64-bit processor and operating system
  • OS: Requires a 32 or 64-bit processor and operating system
  • Processor: 2 Ghz Dual Core
  • Memory: 2 MB RAM
  • Storage: 500 MB available space
  • Requires a 64-bit processor and operating system

Related posts

Spirits of Xanadu

Spirits of Xanadu

Desolate spaceships out in the depths of space always make for good game settings, and Spirits of Xanadu is no exception. The game draws its inspiration from titles such as System Shock 2 but obviously cannot compete in terms of size and depth. It is still an impressive offering from a very small team, though, and makes for an engaging experience. The voice acting, in particular, is a highlight, but the interactive environments are also a great touch. If you enjoy exploration-based games and creepy locations, don't pass up on Spirits of Xanadu. Gameplay: The focus is more on exploration than puzzle solving, but it is still very enjoyable. Graphics: The visuals are not cutting-edge but still impressive enough for a small indie title. Sound: The audio is decent, but the voice acting is very good.

Abyss: The Wraiths of Eden

Abyss: The Wraiths of Eden

Abyss: Wraiths of Eden is yet another very enjoyable hidden object game from one of the best developers in the genre. The setting might not be that original, but looks great and makes for an interesting story. Since it is a relatively easy title, it is a good starting point for newcomers, but it is polished enough that even veterans will enjoy the experience. Gameplay: Easy to complete but remains enjoyable throughout. Graphics: The hand-drawn visuals look great, but the close-up character animations are not the best. Sound: Nice music, but the voice acting could have been better.

Crayon Physics Deluxe

Crayon Physics Deluxe

Crayon Physics Deluxe is a charming little indie game that will suck in anybody that gives it a fair try. It's loads of fun to just mess around and draw different things to see what contraptions you can come up with. With 70 levels and different challenges you'll be playing this one far longer than you might think. Gameplay: Extremely simple, but very impressive at the same time. Graphics: Intentional crayon scribbles. Sound: Not outstanding, but not annoying either.

Lust for Darkness

Lust for Darkness

Lust for Darkness attempts something a little different with the horror genre by combining it with erotic and occult themes. Unfortunately, it struggles with pacing and the overall experience is very short. There are still some good elements, such as the great environmental detail and design of the alien dimension you get to visit, but the gameplay is very shallow. Hopefully, all the issues will be addressed in a sequel as there is a lot of potential with the story and setting. Gameplay: A walking simulator with some mild puzzles and a few enemies to evade. Graphics: The environments are almost photo-realistic, but character models and animations are very rough around the edges. Sound: The voice acting is not very good, but the soundtrack is decent.

Eventide: Slavic Fable

Eventide: Slavic Fable

Unlike other hidden object games that are fond of featuring the usual supernatural suspects like ghosts, Eventide contains plenty of creatures from Slavic fables. Their inclusion, along with the colorful hand-drawn visuals, provides the game with a unique look and feel. The story is still a bit clichéd, and the game isn't very long, but it is a lot of fun while it lasts. This makes it a good choice for newcomers to the genre, but the charming visuals and interesting locations will also appeal to veterans. Gameplay: Although it is an easy title, it is also a lot of fun while it lasts. Graphics: The game features vibrant, colorful visuals and cool creature designs. Sound: The voice acting could have been better in spots, but overall, the audio is good

Donut County

Donut County

Donut County gives players control of a hole in the ground and then asks them to swallow up everything in sight. The hole starts small but grows larger as it swallows up more of the scenery. For the most part, players simply move the hole around and watch things disappear down its depths, which is relaxing, but very easy. Some of the later levels introduce a few puzzle elements, but there's nothing here that is going to tax anyone. That's fine for players looking for a chill game to unwind with but also feels a bit like a missed opportunity as so much more could have been done with the concept. Gameplay: Very easy to play and very relaxing, but don't expect any sort of challenge. Graphics: Simple, but quite charming. Sound: The soundtrack is great and fits the style of the game.

Leave a comment

six − three =