Tesla Force
Developer: 10tons Ltd | Publisher: 10tons Ltd | Release Date: 2020 | Genre: Rogue-Lite / Top Down Shooter / Indie | Website: Official Website | Purchase: Steam
Two years ago 10tons Ltd used their expertise in the top-down shooter genre to craft Tesla Vs Lovecraft. It fused ideas of their previous titles, such as Crimsonland and Neon Chrome with some Lovecraftian elements for a fast-paced arena shooter. At first glance, Tesla Force looks like it is just more of the same, but after playing the game it quickly becomes evident that it is a different beast altogether.
Tesla Force is still a top-down shooter, but this time 10tons has steered it down the rogue-lite route. Not only is Lovecraft not an antagonist anymore, but he joins Tesla as a playable character along with Marie Curie and Mary Shelley. Tesla and Curie are available right from the start, while Curie and Lovecraft can be unlocked along the way. The four characters are not just different skins either but have their own pros and cons that influence your playstyle with them.
Unlike Tesla Vs Lovecraft, the levels in Tesla Force are now random instead of static. The levels are also procedurally generated, which is a good thing as you will be playing them many, many times. Wardenclyffe serves as the hub for the game and it is here where you pick your character, research permanent upgrades, and more. The game features three chapters, namely Arkham, Farm, and Forgotten Caves, with only the first available from the start. Players must battle through the chapter choosing from the different mission types that are found on the branching world map. Once the boss at the end of the chapter is defeated players return to Wardenclyffe where the next chapter is then unlocked. Unfortunately, each chapter must be started from scratch as they do not continue on from each other. However, the experience you have earned and the crystals you have collected are permanent, which means that with each try your character becomes a little stronger and better prepared. Completing all the chapters also unlocks a new difficulty, so there is a reason to come back for more.
Tesla Force plays a lot like its predecessor, so players can once again expect swarms of enemies coming from all directions. Seven new monsters have joined the cast, which brings the total to 16, but players now also have access to twenty different weapons. In addition, the number of power-ups has also almost doubled and with close to 40 different perks there’s plenty of room for customizing your character. Whereas Tesla Vs Lovecraft only had one mission type and everything was reset after completing a level, Tesla Force has a lot more variety. There are now five different mission types, ranging from destroying statues and closing portals to fixing machinery or surviving long enough to research hives. The ability to pick your path through each chapter also makes it easy to focus on the mission types that you enjoy and avoid the ones you don’t. Players can choose a perk after completing each level and also retain their weapons. The mech, easily one of our favorite features from the original game makes a return, and it’s just as deadly as always. Players get to briefly control it at the start of each stage before it explodes into different pieces that must be collected before it can be activated again. Interestingly, Shelley has a “Mechenstein”, which is basically a mech with a dolphin brain wired to it, so that it moves around and shoots on its own without her operating it.
Visually Tesla Force improves on the original with features such as real-time shadows and advanced lighting. The stages also feature plenty of destructible objects and players can tweak the graphics to set things like particle detail level and FXAA anti-aliasing. It’s also neat that players can choose between camera presets for normal, classic, and top-down views. The soundtrack for Tesla Force is also really good and perfectly matches the frantic action. Despite the wide variety of weapons, they all sound good as do all the growls and grunts from the monsters. As it is a twin-stick shooter the game can be played with a gamepad, but using a keyboard and mouse combination felt the most natural to us.
Although Tesla Force doesn’t have much in the way of a real story it is extremely addictive and has plenty of replay value. Using crystals to buy permanent upgrades or per run advantages keeps things fresh. The “doomsday clock” that continually counts down while making monsters deadlier if you dawdle too much also keeps the pace up. Another big plus for the game is the inclusion of local co-op and support for Remote Play Together.
As with the original game, and rogue-lite titles in general, there is some repetition involved when playing Tesla Force. However, it kept us hooked until we got all the Steam Achievements and it is a title that we will continue to go back to whenever the urge to shoot things arises. It’s a pity that many players will only look at the surface similarities that the game has with Tesla Vs Lovecraft and miss out on the amount of depth that has been added to it. One thing is for sure, 10tons rarely disappoint when it comes to top-down shooters and Tesla Force is no exception.
System Requirements
- OS: Windows Vista / 7 / 8 / 10
- Processor: 2.0 Ghz
- Memory: 2048 MB RAM
- Graphics: SM 3.0+
- DirectX: Version 11
- Storage: 500 MB available space
- Processor: 3.0
- Memory: 4096 MB RAM
- Graphics: SM 3.0+
- DirectX: Version 11
- Storage: 500 MB available space