The Blackwell Legacy
Gameplay 6
Graphics 7
Sound 8

Players must team up with a ghostly assistant and help other spirits pass on to the afterlife in this retro-style point-and-click adventure. It’s not an original premise, but the game features interesting characters and doesn’t overstay its welcome. Some of the puzzles are a little too obscure, and the game has some frustrating aspects, but it’s an impressive debut for the series.

Gameplay: Roseangela Blackwell is not your typical point-and-click adventure game protagonist, so experiencing the world from her viewpoint is a unique experience.

Graphics: Although low-res, the visuals are very detailed and well-animated.

Sound: The soundtrack is good, but some tunes feel a little out of place,, while the full voice acting is quite impressive for an indie title

Summary 7.0 Good
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

The Blackwell Legacy

Developer: Wadjet Eye Games | Publisher: Wadjet Eye Games | Release Date: 2012 | Genre: Adventure / Indie | Website: Official Website | Purchase: Steam

To say Roseangela Blackwell is not having a great day would be an understatement. First, she has to scatter the ashes of her recently deceased aunt, who was her only remaining family member, and then she is denied entry to her own apartment by the new doorman, who doesn’t recognize her. If this wasn’t bad enough, she learns that the dementia that her aunt suffered from during her 25-year stint in the psychiatric hospital might be hereditary. Since her grandmother also suffered from mental issues, Rosangela fears that she might be next in line. Needless to say, when a ghost introducing himself as Joey Mallone appears before her, Roseangela is less than impressed. However, this ghost claims that he is part of her family legacy and that she will be stuck with him for the rest of her life.

The Blackwell Legacy takes the form of a school point-and-click adventure that harkens back to the glory days of Lucasarts and Sierra. Players are cast in the role of the aforementioned Roseangela Blackwell as she learns all about her new life involving the dearly departed. Despite being very short, the game takes a while to get to the point, as first players must help Roseangela deal with the obnoxious guy barring her entry to her apartment. This puzzle involves going to a nearby park to fetch a neighbor who can vouch for her, which will likely frustrate players. From there, we learn that Roseangela, or Rosa to her friends, is a book reviewer for the small local newspaper, the Village Eye. When Rosa is instructed by her editor to write an article about the suicide of a student named JoAnn, she reluctantly agrees. During this task, Joey makes his appearance, and the game takes a turn for the paranormal.

In true point-and-click adventure fashion, players can left-click to direct Rosa where to walk as well as interact with objects. The right mouse button is reserved for examining objects in the environment and in Rosa’s inventory. However, unlike traditional point-and-click adventures, the game is thankfully light on puzzles that involve combining obscure items in the correct order. Instead, the developer has taken a page from Discworld Noir and given Rosa a notepad with important names and keywords. Whenever Rosa speaks to someone, anything useful they say is automatically added to the notepad. Players can use the words in the notepad to ask questions when talking to other people or to form clues by combining two names or phrases. It’s an interesting system that streamlines certain puzzles, but the game still has its fair share of cryptic solutions to some puzzles.

To mimic the look and style of classic point-and-click adventures, The Blackwell Legacy uses a VGA-like resolution for the visuals. However, these visuals not only look authentic but are also quite good by pixel art standards and feature great animations as well as some neat backgrounds. In addition, the game also has some great character portraits to help convey emotion better during conversations. However, the number of locations is somewhat limited, with only Rosa’s apartment building, the Britanny Hall dorm, Bellevue Psychiatric Hospital, and Washington Square Park being accessible. Fortunately, these locations have more than one screen and are packed with detail.

The Blackwell Legacy goes above and beyond what most fans expect from indie-developed point-and-click adventure games by featuring full-voice acting. Considering the amount of dialogue in the game, this is quite a feat, and the acting, for the most part, is pretty good too. The tradeoff is that there are fewer objects and items in the environment for players to examine, no doubt to cut back on the number of fully voiced descriptions by Rosa. Instead of the dialogue trees that fans of the genre might be familiar with, the game uses Rosa’s notepad. Players need to click on keywords, and if whoever they are conversing with knows anything about it, they will talk about it and hopefully add new keywords. In some instances, players can also choose how Rosa reacts to questions or statements by selecting options such as “honest,” “callous,” or “paranoid,” depending on the situation. These don’t appear to alter the conversations too much, but having at least the illusion of choice is nice. The music in The Blackwell Legacy is really good, but some of the styles sound like weird choices for some locations.

As mentioned, The Blackwell Legacy is a concise game and feels like an introduction to something larger. This is understandable, as it is the first title in a series, and the developer was still finding his feet with the premise and characters. While the entire game can be completed in about three hours, there is at least some motivation for an additional playthrough. Along with some achievements that can be missed the first time through the game, it also features two commentary tracks by the developer, Dave Gilbert, that can be enabled. These obviously contain a lot of spoilers for the game, so saving them for the second playthrough is recommended. The first commentary was made shortly after the game’s release, and players can hear Dave being very critical of some of the mistakes he’s made and expand on why he did certain things in specific ways. The second commentary was recorded by Dave five years after the game’s release and sees him reflecting on it with a few more sequels under his belt. Both tracks are fascinating and can be enabled simultaneously, as they don’t overlap.

Overall, The Blackwell Legacy is a good game but suffers from being the first title in the series. Not only is it relatively short, but a lot of the game involves large info dumps as Rosa learns about her family legacy and new purpose in life. At some point, players are even-handed an envelope containing 25 pages of documents and photos to peruse. Rosa is a fascinating protagonist as she’s not the usual bold, brash, point-and-click heroine with the self-confidence to steal every item in sight. Instead, she would have been much happier writing her book reviews than having a ghost who looks and sounds like he’s from the 1930s permanently tethered to her. Since Joey can’t move more than 30 feet from the person he’s bound to, he will accompany Rosa for most of the adventure, but he cannot be controlled directly. Instead, players can influence his behavior at specific points. It took us a while to warm up to Joey, so seeing how his character is fleshed out in the sequels will be interesting.

The premise of having to help ghosts who are stuck to accept their deaths and pass on to the afterlife is not very original, but The Blackwell Legacy makes it work. It will never replace something like Gabriel Knight: Sins of the Father, Indiana Jones and the Fate of Atlantis, or Broken Sword: The Shadow of The Templars, but it does a decent job for an indie title. Judging by the developer’s commentary, Dave Gilbert knew exactly where he went wrong with The Blackwell Legacy, so we look forward to seeing how the sequels improved.

System Requirements

  • OS:Windows ME or higher
  • Processor:Pentium or higher
  • Memory:64 MB RAM
  • Graphics:640×400, 32-bit colour: 700 Mhz system minimum
  • DirectX®:5.0
  • Hard Drive:200 MB HD space
  • Sound:All DirectX-compatible sound cards

Related posts

Flewfie’s Adventure

Flewfie's Adventure

Flewfie's Adventure is a cute and colorful game about a cat in a UFO fighting equally adorable enemies across unique worlds. The 2D visuals pack a lot of color and detail, while the game also features a surprising amount of bosses. It's not the most challenging game on the market, but there's plenty of collectibles and even an optional card game hiding beneath the vibrant visuals. Younger players will enjoy this colorful adventure the most, but it has something for everyone, provided you are not afraid of cuteness and colors. Gameplay: A lengthy adventure packed with optional quests and collectibles. Graphics: Very colorful and filled with adorable characters. Sound: The soundtrack is very decent with a surprising amount of variety.

Bullet Soul Infinite Burst

Bullet Soul Infinite Burst

Bullet Soul: Infinite Burst is an upgrade of the original game that adds a couple of new features to an already enjoyable title. The Combination Burst mode really opens up a whole new style of play, and even the existing modes have been rebalanced and improved with new enemy patterns. While it is not going to change the minds of those who are not fans of the genre, Infinite Burst is surprisingly newcomer-friendly and offers an enjoyable experience with plenty of game modes. Gameplay: The game features no new levels compared to the original Bullet Soul, but the new modes are definitely worthwhile. Graphics: The visuals show their age but still look decent enough for the genre. Sound: The soundtrack is great, but the sound effects are a little feeble.

Oddworld: New ‘n’ Tasty

Oddworld: New 'n' Tasty

Abe is back in a game that goes above and beyond the typical “high definition” upgrade other classic titles have received. The game stays true to Abe’s Oddysee, on which it is based, but enhances and improves on the original formula in virtually every area. The result is a game that not only looks great, but plays great as well. It is also a game that will appeal to fans of the original as well as new players. Gameplay: Easier than the original, but still as unique and addictive. Graphics: The new visuals look incredible and enhances the atmosphere of the game. Sound: A new (but still fitting) voice for Abe and plenty of great tunes as well as sound effects.

Atomic Heart

Atomic Heart

Atomic Heart is a single-player first-person shooter that tasks players with saving a retrofuturistic Soviet utopia from a robot uprising. The look and style of the game immediately draw comparisons to classics such as Bioshock, but Atomic Heart has some interesting ideas of its own too. The combat, which is filled with giant adversaries, powerful guns, and interesting polymer abilities makes for visceral encounters, but things like quick time events and tedious fetch quests mar the experience. Players hoping to sneak through the game will also quickly end up frustrated. Nevertheless, despite some issues, Atomic Heart is worth the experience, and fans of the genre will enjoy what it has to offer. Gameplay: After a slow start the action picks up considerably and the game is filled with lots of action as well as some exploration and puzzle-solving. Graphics: The Unreal Engine 4 is put to good use in Atomic Heart to deliver stunning outdoor vistas as well as massive boss battles and detailed indoor environments. Sound: The voice acting can be a bit questionable at times, but the sound effects and soundtrack are really good.

Crayon Physics Deluxe

Crayon Physics Deluxe

Crayon Physics Deluxe is a charming little indie game that will suck in anybody that gives it a fair try. It's loads of fun to just mess around and draw different things to see what contraptions you can come up with. With 70 levels and different challenges you'll be playing this one far longer than you might think. Gameplay: Extremely simple, but very impressive at the same time. Graphics: Intentional crayon scribbles. Sound: Not outstanding, but not annoying either.

Higurashi When They Cry Hou – Ch.6 Tsumihoroboshi

Higurashi When They Cry Hou - Ch.6 Tsumihoroboshi

Higurashi When They Cry Hou – Chapter 6: Tsumihoroboshi continues the visual novel’s psychological horror saga, focusing on Rena Ryuuguu’s tragic descent into delusion and the emotional bond she shares with Keiichi Maebara. Set in the deceptively peaceful village of Hinamizawa, the chapter answers many of the series’ long-standing mysteries while revealing shocking new truths. Blending moments of lighthearted slice-of-life with intense psychological breakdowns, it stands as one of the most emotional and revealing arcs in the Higurashi series. Gameplay: There's no interactive elements, but excellent pacing and perspective shifts keep the long narrative engaging from start to finish. Graphics: The game features a strong art direction and expressive visual presentation, though some effects feel excessive. Sound: This chapter features atmospheric audio with an effective soundtrack, slightly marred by overly loud effects and jumpy transitions.

Leave a comment

thirteen − two =