Ten Questions With… Dan Stakins (Epic Dragon)

Ten Questions With… Dan Stakins (Epic Dragon)

Creating a MMORPG that is playable on just about any device with a browser and an internet connection is quite a time consuming task, especially by a team of only two people! However, Dan from Epic Dragon graciously took some time to answer our questions about the MMORPG in question, FlameFrost

Ten Questions With… Marco Mantoan (Picaresque Studio)

Ten Questions With… Marco Mantoan (Picaresque Studio)

We were very impressed by the gameplay trailer that Picaresque Studio unveiled for their upcoming title, Nantucket, and clearly we were not the only ones. The game managed to get Greenlit in record time, which means the Steam community is just as eager to get their hands on this Herman Melville influenced title. To find out more about the game we got in touch with Marco Mantoan

Ten Questions With… Taosym (Lupiesoft)

Ten Questions With… Taosym (Lupiesoft)

The debut Steam release by Lupiesoft, The Reject Demon: Toko Chapter 0 — Prelude, surprised us with its unique visual style, fascinating characters and interesting story. To find out more about the visual novel and the studio behind it, we reached out to Lupiesoft for some answers

Ten Questions With… Martin Greip (Eat Create Sleep)

Ten Questions With… Martin Greip (Eat Create Sleep)

We recently checked out Crest, a unique strategy title from indie developer Eat Create Sleep, currently available on Steam Greenlight. Crest not only features a distinctive visual style, but also has an interesting take on the god game genre, so we were eager to find out more about it. The developers are currently hard at work completing the game, but were kind enough to answer some of our questions

Ten Questions With… Ed Mandy (Art Castle)

Ten Questions With… Ed Mandy (Art Castle)

Trouble With Robots from Art Castle kept us glued to our Android devices with its addictive blend of strategy, humor and collectible trading cards, so we had to find out more from the lead developer, Ed Mandy. Our subtle attempts at discovering his deck secrets might have failed, but he did have some very interesting insights about the game

Ten Questions With… Daithi Mc Hugh (Timeslip Softworks)

Ten Questions With… Daithi Mc Hugh (Timeslip Softworks)

We recently checked out Deadstone, the debut title from Timeslip Softworks and awarded it a well-deserved 8/10 in our review. We also got in touch with lead developer, Daithi Mc Hugh, to tell us more about this underrated title and what is next for Timeslip Softworks

Ten Questions With… Ben Tester (Wales Interactive)

Ten Questions With… Ben Tester (Wales Interactive)

One of the most promising titles that we checked out recently on Steam Early access is Soul Axiom from Wales Interactive. The developers already impressed us with their earlier title, Master Reboot, but with Soul Axiom they look set to raise the bar even further. To find out a little bit more about this intriguing title we got in touch with Ben Tester

Ten Questions With… Vedran Klanac (ZeroBit Games)

Ten Questions With… Vedran Klanac (ZeroBit Games)

We recently had a look at the upcoming retro style arcade blaster, Zotrix from ZeroBit Games. The game offers a mixture of old school arcade action with the promise of more modern elements such as resources and upgrades. To find out more about this unique title we had a chat with the CEO of Ocean Media LLC, Vedran Klanac

Ten Questions With… The Team (Demon Wagon Studios)

Ten Questions With… The Team (Demon Wagon Studios)

Demon Wagon Studios recently unleashed their horror opus, Kraven Manor, on Steam. We were fortunate to catch up with the team to find out more about the inspiration for this spooky title and to gain some insights about its memorable antagonist

Ten Questions With… Steve Alexander & Shawn Mills (Infamous Quests)

Ten Questions With… Steve Alexander & Shawn Mills (Infamous Quests)

A while back we reviewed Quest for Infamy, a point & click adventure that not only pays homage to genre classics from the 90s, but is also a great game in its own right. The game features some superb characters and buckets of humor that make it a blast to play. To solve the riddle of how this game was created we combined a computer, the Internet and an email which triggered this response from the developers!