Incredipede
Gameplay 9
Graphics 9
Sound 7

Incredipede is a very unique puzzle title that challenges you to complete levels by controlling the muscles of one of the most bizarre characters to ever feature in a game. In easy mode, you are provided with a unique design for your creature every level, but in hard mode, it is up to you to come up with your own working designs. Throw in a sandbox mode as well as level editor and you have a game that can keep you entertained for far longer than expected. This game also has some of the most unique and eye catching visual styles that we have seen in a while.

Gameplay: Quite challenging and frequently frustrating, but always fun.

Graphics: The art style is gorgeous, although the animations can be a little creepy.

Sound: Sparse, but very fitting

Summary 8.3 Outstanding
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Incredipede

Developer: Colin Northway with art by Thomas Shahan | Publisher: Northway Games | Release Date: 2013 | Genre: Simulation/ Adventure / Indie | Website: Official Website | Purchase: Steam

Incredipede is a game about a peculiar creature, named Quozzle, who is on a quest to rescue her sisters from some rather unsavory invaders that showed up to disrupt the tranquility of her home. However, in order to have any chance of rescuing them, Quozzle will have to traverse three worlds that are fraught with danger and obstacles. Along the way she will also have to collect numerous collectibles in order to appease the guardians that watch over the gates to the next world. This is a mission that would have been tricky enough if Quozzle was a usual platform game hero, like a humanoid or animal, but she is most definitely not. Instead, Quozzle is an incredipede, which means her body basically consists of a giant eyeball that has sprouted numerous arms and legs. In another strange twist, she is able to grow new arms and legs in order to change her shape.

Incredipede feels like two games in one, depending on the difficulty level you select. Playing on “Normal” first is highly recommended as it will allow you to get a feel for the unique control method. Your object remains the same, collect the items on the level and then make your way towards the beam of light that signifies the exit, but the way you do so will differ dramatically. In “Normal” mode you are given a premade creature to work with, while “Hard” mode busts things wide open and gives you full control over designing your own one. Playing through “Normal” mode will give you a good idea of just how many creature combinations are available, but the sky is the limit when it comes to making your own. Of course, it is also possible to create highly impractical creatures, but half the fun is figuring out what works and what doesn’t.

The thing that makes Incredipede so unique and challenging is the control scheme. Instead of controlling the movement of your creature directly, you are only able to influence the directions in which the limbs move via the muscles. This is still relatively easy with one set of muscles, but soon you’ll gain control of another set, which means it takes four keys just to make your creature move. Having to then still wrap your head around what type of gymnastics is required to get to the collectibles is the source of a lot of frustration as well as fun. You’ll have to master moves like swinging, gliding, climbing, diving, swimming and leaping if you want to have a shot at completing the 120 levels on offer. New obstacles, such as boulders, lava, water and strong winds are gradually introduced, but levels are short enough that they can be completed in seconds if you figure out what needs to be done. You can also press “Space Bar” to instantly restart a level, which is something you’ll appreciate when you mess up. It can take multiple tries before you’ll be able to complete certain levels even if you know exactly what needs to be done, just because the control scheme is so diabolical.

Another thing about Incredipede that immediately stands out is the visuals. The game has a very unique look, which comes courtesy of an artist by the name of Thomas Shahan. Apparently his primary medium is woodblocks, but after the developer of Incredipede saw some of his work on Wikipedia, he managed to get in touch with Thomas and convince him to handle the visuals for the game. The result is a game with eye catching visuals that look unlike anything else out there. Considering the sheer amount of creature combinations and ways for your creature to move the animation is quite impressive. It has to be said that it can be a little unsettling to see your creature flail about helplessly if you design it poorly. The fact that it is possible to feel pity for something as alien looking as Quozzle says a lot about the great art direction of the game. The music isn’t bad either, but since the levels are so short you will only hear most of the tracks if you get stuck. Typically, levels start out eerily quiet and the music only kicks in after a while. As for the controls, it really takes a lot of effort to master them, but the feeling of satisfaction when your creature finally lurches into the exit point after collecting everything is hard to beat.

While “Normal” mode is challenging enough, it feels like it was just an extended tutorial for the game once you begin to tackle “Hard” mode. Here you can really let your imagination loose and come up with the most unique creatures you can think of. The game even allows you to save the creatures that you have created and send them to a friend who owns the game, so that they can try out your abominations. Just in case you think that the 120 levels that are included with the game are not enough, it also has a level editor for making your own ones and you can load levels created by other players straight from within the game. At the time of writing this review there is about 112 pages of levels available and while not all of them are good, there are some great ones in the mix. We also have to mention the achievements in this game, which has nothing to do with the actual game, but instead requires you to research and interact with actual insects. Obviously you can simply cheat and claim to have done what the game asks of you, but where is the fun in that?

As long as you don’t mind failing a lot and can handle a control scheme that requires a bit more thought than usual you will enjoy Incredipede. It is a game that looks great, provides an entertaining challenge and it has plenty of reasons to keep playing thanks to the level editor and creature designer. Even if you grow tired of the levels, it is still a lot of fun to mess around in the sandbox mode to see what is the weirdest design that you can come up with. The graphics of Incredipde has also aged quite well, so it looks as vibrant and unique as I did back when it was first release. If you like unique puzzle titles, then you really shouldn’t hesitate to add Incredipede to your library.

System Requirements

  • Processor:1.6Ghz processor
  • Memory:1 GB RAM
  • Hard Drive:200 MB HD space
  • Additional:Some old graphics cards may not support the hardware acceleration in Incredipede. The complete list of supported cards is here: http://blog.r3c7.net/stage3davailablegpu/
  • Processor:1.6Ghz processor
  • Memory:1 GB RAM
  • Hard Drive:200 MB HD space
  • Additional:Some old graphics cards may not support the hardware acceleration in Incredipede. The complete list of supported cards is here: http://blog.r3c7.net/stage3davailablegpu/

Related posts

Enigmatis: The Ghosts of Maple Creek

Enigmatis: The Ghosts of Maple Creek

Enigmatis: The Ghosts of Maple Creek is definitely starting to show its age in terms of visuals, but the story still remains compelling. The game is also stuffed to the gills with challenging hidden object scenes, although the puzzle scenes are nothing to write home about. The game is still a great example of the genre though, and well worth checking out before moving on to more recent entries. Just be prepared to put up with some annoyances, such as a lack of fast travel option. Gameplay: Plenty of challenging hidden object scenes although the puzzles are a little weak. Graphics: Plenty of varied and well-drawn locations to explore. Sound: The soundtrack and ambient effects are very atmospheric, but the voice acting could have been better.

Bloodstained: Curse of the Moon

Bloodstained: Curse of the Moon

Bloodstained: Curse of the Moon could easily have ended up as a promotional novelty to tide players over until the release of Ritual of the Night, but thankfully this is not the case. Instead, Inti Creates has crafted a compelling and enjoyable title featuring everything that made the 8-bit Castlevania titles so create. It does veer dangerously close to the Castlevania license at times, but considering how Konami is doing nothing with the series, fans certainly won't mind. Gameplay: As close as you can get to the 8-bit Castlevania titles. Graphics: Captures the 8-bit style perfectly. Sound: Great, but not quite as memorable as the classic Castlevania tunes.

FOTONICA

FOTONICA

Static screenshots can’t really convey the look and feel of FOTONICA as it is a game that is built around the concept of speed. The game boils down to a test of your reflexes as you have to make split second decisions about when and where to jump in order to keep running and building up speed. It is not a game for people seeking a storyline or in-depth gameplay, but for quick arcade thrills you can’t go wrong with FOTONICA. Gameplay: Run, jump, repeat. Graphics: The vector style visuals certainly makes for a unique look. Sound: Atmospheric and provides a perfect match for the minimalistic visuals.

Octodad: Dadliest Catch

Octodad: Dadliest Catch

Octodad is one of those games that I just had to play after hearing about the concept and I can say that I was definitely not disappointed. The game loses some of its momentum towards the end due to forced stealth sections but overall it is a blast to play. Grabbing a few friends and playing the co-op mode where everyone is given a different limb to control is also a definite highlight. Gameplay: Mix tricky controls with a physics engine and watch the ensuing hilarity. Graphics: Charming and colorful. Sound: Pretty good overall.

NeXus – One Core

NeXus - One Core

It is tough and unforgiving, but NeXus: One Core is also addictive and very rewarding. The solo mode has enough randomized elements and difficulty settings to keep you busy for a while, but it is the local co-op mode where this game truly shines. If you are a fan of the genre you should definitely check out the game, but for players who regularly play local co-op titles this is a must. Gameplay: Very challenging, but improving your best times through practice is very rewarding. Graphics: The game looks good, but visual distractions are kept to a minimum. Gameplay: Some great tunes that really complement the gameplay nicely.

Fort Meow

Fort Meow

Adorable cats and addictive physics based puzzle adventuring is a winning combination and ensures that Fort Meow will keep players hooked to the end. Building pillow forts out of all kinds of odds and ends is a blast and the physics based gameplay keeps things interesting. It is a little short for our liking, but fun from start to finish. Gameplay: Very addictive and features enough items to keep the fort building interesting. Graphics: The adorable children’s book style visuals look great. Sound: Some very catchy tunes to accompany the wacky action.

Leave a comment

4 × 4 =