Super Comboman
Gameplay 6
Graphics 6
Sound 6

Super Comboman contains some great ideas, but is let down by less than stellar gameplay. Games such as Guacamelee! and Aces Wild have already demonstrated how great titles in the platform brawling genre can be, but Super Comboman doesn’t quite live up to expectations. The controls are the biggest source of frustration and the steep difficulty curve also feels more like a punishment than a challenge.

Gameplay: Lots of potential, but let down by frustrating controls and a steep difficulty curve.
Graphics: The sticker style visuals is an interesting and unique choice.
Sound: Not bad, but a little repetitive

Summary 6.0 Above Average
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Summary 0.0 Terrible

Super Comboman

Developer: Interabang Entertainment | Publisher: Adult Swim Entertainment |Release Date: 2014 | Genre: Indie / Platform / Fighting |Website: Official Website | Format: Digital Download

A severely overdue mortgage payment prompts Struggles, the hero of Super Comboman, to apply for a job at a construction company. Quite why the construction company would pay someone to beat up their own workers is never really explained, but it does give Struggles the excuse he needs to emulate his favorite comic book hero, Super Comboman. Struggles might be slight overweight and a walking fashion crime, but he does know how to use his fists.

There are few things more disappointing than a game that fails to live up to its promise and unfortunately this is the case with Super Comboman. When I first laid eyes on the game I was very impressed with the visual direction, which featured sticker style characters instead of the usual retro pixel style that is so in vogue these days.

Struggles, sporting a pink shirt and fanny pack, is not your typical action hero, but fits in well with the cartoonish nature of the visuals. Enemies consist mostly of construction workers of all shapes and sizes and the levels are pretty colorful. All the characters and most of the objects on each level have a thick white border which fits in with the whole sticker theme, but not everyone will appreciate this style.


I quite enjoyed the visual direction of the game, although it never influences the gameplay in the same manner as something like Stick it to The man, which employed a similar style. The animations are quite nice for the most part, but I did encounter a few instances where Struggles would be stuck in a certain pose and unable to move. Upon release the game was pretty bare bones when it came to graphical settings, but a recent patch added the ability to select your resolution as well as quality setting.


As much as I enjoyed the visuals, the gameplay was a bit of a letdown. This is mostly due to the controls which never feel responsive enough, even when played with a controller, and the steep learning curve. Struggles can jump and double jump as well as wall jump, but the latter is tricky to pull off. As you have probably guessed from the name though, most of your time in the game is spent beating up a procession of enemies using combo attacks.

Struggles can pull of a quick, light attack or bust out a smash attack which takes time to recharge. If you want to stay alive though you are going to have to learn how to block and parry effectively as enemies can make short work of you. To parry you have to tap the direction button towards your opponent just as they launch their attack which requires timing and usually ends badly for Struggles if you do it wrong. Hammering the attack buttons randomly won’t get you very far, so it is advisable to spend some time learning the controls. While I like the idea of being able to purchase special moves and perks using coins collected during levels, I found that using cheap hit and run tactics was often way more effectively than risking combos. The developers patched a few things such as enemy attack priorities, internal stun meters and enemy armor based on player feedback, but the controls still felt a bit iffy. Maybe with more practice it would feel more intuitive, but I fear most players will simply give up in frustration after a few hours.

For some reason the game uses a lives system, which means you only have three tries to complete a level or it is back to the start. The checkpoints were adjusted by a recent patch which improved things a bit, but it is still frustrating to lose your last life due to some cheap enemy attack or trap and then having to redo the entire level. What frustrated me even more was the game crashing to the desktop without warning quite a few times in the middle of a level and upon restarting I not only had to redo the level, but the previous one as well for some bizarre reason. These factors, along with the wearisome difficulty spikes in later levels really sapped my enjoyment of the game.


The audio is decent, but although fitting, some of the tunes quickly become repetitive. This is mostly due to the tunes being so short that they quickly loop as well has having to redo levels multiple times. Super Comboman also features an announcer that shouts out weird phrases based on how many hits you achieve in a combo, which gets old rather quickly. The game only has sixteen levels, but due to the lives system and difficulty spikes it takes a while to get through all of them. Collecting stickers hidden throughout the levels adds some replay value, but don’t expect any exploration as the game is very linear.


Although the game frustrated me immensely, I would be lying if I said that I didn’t have fun at times. Pulling off huge combos is quite satisfying and smacking enemies into buttons or traps is a blast. I also really liked the characters and the setting of the game. The good news is that Interabang Entertainment really cares about their game and has already released two patches to address some of the bugs and issues. If the developers can polish things a bit more, and tighten up the controls, the game will certainly be worth a second look. As it stands though, this is probably only for hardcore fans of the genre that won’t mind the old school difficulty.

System Requirements

  • OS: Windows XP SP2 or higher
  • Processor: 1.80GHz Processor
  • Memory: 2 GB RAM
  • Graphics: Video card with 512MB of VRAM
  • Hard Drive: 3 GB available space
  • Processor: 1.80GHz Processor
  • Memory: 2 GB RAM
  • Graphics: Video card with 512MB of VRAM
  • Hard Drive: 3 GB available space

Related posts

Dragon Age: Origins – Leliana’s Song

Dragon Age: Origins - Leliana's Song

Leliana's Song is a pretty short standalone campaign, which is a must download for fans of the sneaky bard and Dragon Age completionists. As for the rest, well if you are not tired of Dragon Age yet and don't mind shelling out for a very short adventure then you can do far worse than this. Gameplay: Pretty short, but action packed and polished. Graphics: Same old Dragon Age, nothing new. Sound: Some nice voice acting throughout.

Epistory – Typing Chronicles

Epistory - Typing Chronicles

Basing an entire game around typing is not a new idea, but Epistory does it extremely well and never feels like it is an “edutainment” title. It has a vibrant game world to explore along with plenty of enemies to kill and puzzles to solve. Seeing as the entire game is keyboard driven and requires lots of typing it is a bit of a niche title, but definitely worth the effort. Unless you absolutely hate typing or still get by using only one finger Epistory should not be missed. Gameplay: Expect plenty of typing as you explore, fight enemies and solve puzzles. Graphics: The origami style visuals look great. Sound: Great soundtrack and the narrator does a stellar job as well.

Appointment With F.E.A.R

Appointment With F.E.A.R

If you are a fan of the original role playing gamebook you will love the way that Tin Man Games brought it to life. You'll still spend most of your time reading, but the great illustrations and comic book style presentation along with the soundtrack brings everything to life. The storyline is pretty straightforward, but infused with plenty of humor and parodies which makes it more entertaining. The different powers and story branches also give the game a lot of replay value. Gameplay: Like reading a visual novel and making the key choices yourself. Graphics: No animations, but some nice comic book style art and bold colors. Sound: The music and sound effects make the game feel more dynamic.



If you are looking for something cute, lighthearted, polished and filled to the brim with catgirls then NEKOPARA Vol. 1 is the obvious choice. Even without the h-scenes, the Steam version is an enjoyable, albeit slightly short, romp. The E-mote system works quite well and the artwork by Sayori is absolutely gorgeous. It is not as long or as involving as some other kinetic novels, but serves as a very polished and enjoyable introduction to the genre. Gameplay: NEKOPARA Vol. 1 is a kinetic novel, so gameplay is restricted to simply clicking through the story. Graphics: Beautiful artwork by Sayori and the animation is a lot livelier than what is the norm for the genre thanks to the E-mote system. Sound: Full Japanese voice acting for the catgirls, plenty of sound effects and some very nice tunes.

Alpha Kimori™ 1

Alpha Kimori™ 1

Alpha Kimori has a very interesting backstory, and while it only clocks in at about five hours, it does set things up nicely for the rest of the trilogy. The visuals are a blast from the past, and fans of classic 16-bit RPGs will really enjoy the game. It is let down by some frequent backtracking, but definitely worth completing in order to uncover the whole story. Gameplay: Classic SNES era JRPG but with less grinding and thankfully enemies are visible. Graphics: Runs on the RPG Maker engine, but with some nice custom art. Sound: Great theme song, crisp sound effects, and nice tunes.

Trapped Dead: Lockdown

Trapped Dead: Lockdown

If you are not tired of killing zombies yet, Trapped Dead: Lockdown invites you to a small American town to get acquainted with the undead locals. The game features five different playable characters, hordes of zombies and buckets of blood, but because it is a linear experience it can also become rather repetitive. The game is still entertaining and features a lengthy campaign as well as multi-player with four players, but if you are not a fan of the genre this is unlikely to sway you. Gameplay: Enjoyable, but repetitive and there are a couple of minor annoyances. Graphics: The visuals are detailed and the locations varied. Sound: Decent voice acting, but the music and sound effects are largely forgettable.

Leave a comment

20 − 4 =