Super Comboman
Gameplay 6
Graphics 6
Sound 6

Super Comboman contains some great ideas, but is let down by less than stellar gameplay. Games such as Guacamelee! and Aces Wild have already demonstrated how great titles in the platform brawling genre can be, but Super Comboman doesn’t quite live up to expectations. The controls are the biggest source of frustration and the steep difficulty curve also feels more like a punishment than a challenge.

Gameplay: Lots of potential, but let down by frustrating controls and a steep difficulty curve.
Graphics: The sticker style visuals is an interesting and unique choice.
Sound: Not bad, but a little repetitive

Summary 6.0 Above Average
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Super Comboman

Developer: Interabang Entertainment | Publisher: Adult Swim Entertainment |Release Date: 2014 | Genre: Indie / Platform / Fighting |Website: Official Website | Format: Digital Download

A severely overdue mortgage payment prompts Struggles, the hero of Super Comboman, to apply for a job at a construction company. Quite why the construction company would pay someone to beat up their own workers is never really explained, but it does give Struggles the excuse he needs to emulate his favorite comic book hero, Super Comboman. Struggles might be slight overweight and a walking fashion crime, but he does know how to use his fists.

There are few things more disappointing than a game that fails to live up to its promise and unfortunately this is the case with Super Comboman. When I first laid eyes on the game I was very impressed with the visual direction, which featured sticker style characters instead of the usual retro pixel style that is so in vogue these days.

Struggles, sporting a pink shirt and fanny pack, is not your typical action hero, but fits in well with the cartoonish nature of the visuals. Enemies consist mostly of construction workers of all shapes and sizes and the levels are pretty colorful. All the characters and most of the objects on each level have a thick white border which fits in with the whole sticker theme, but not everyone will appreciate this style.

Visuals

I quite enjoyed the visual direction of the game, although it never influences the gameplay in the same manner as something like Stick it to The man, which employed a similar style. The animations are quite nice for the most part, but I did encounter a few instances where Struggles would be stuck in a certain pose and unable to move. Upon release the game was pretty bare bones when it came to graphical settings, but a recent patch added the ability to select your resolution as well as quality setting.

Gameplay

As much as I enjoyed the visuals, the gameplay was a bit of a letdown. This is mostly due to the controls which never feel responsive enough, even when played with a controller, and the steep learning curve. Struggles can jump and double jump as well as wall jump, but the latter is tricky to pull off. As you have probably guessed from the name though, most of your time in the game is spent beating up a procession of enemies using combo attacks.

Struggles can pull of a quick, light attack or bust out a smash attack which takes time to recharge. If you want to stay alive though you are going to have to learn how to block and parry effectively as enemies can make short work of you. To parry you have to tap the direction button towards your opponent just as they launch their attack which requires timing and usually ends badly for Struggles if you do it wrong. Hammering the attack buttons randomly won’t get you very far, so it is advisable to spend some time learning the controls. While I like the idea of being able to purchase special moves and perks using coins collected during levels, I found that using cheap hit and run tactics was often way more effectively than risking combos. The developers patched a few things such as enemy attack priorities, internal stun meters and enemy armor based on player feedback, but the controls still felt a bit iffy. Maybe with more practice it would feel more intuitive, but I fear most players will simply give up in frustration after a few hours.

For some reason the game uses a lives system, which means you only have three tries to complete a level or it is back to the start. The checkpoints were adjusted by a recent patch which improved things a bit, but it is still frustrating to lose your last life due to some cheap enemy attack or trap and then having to redo the entire level. What frustrated me even more was the game crashing to the desktop without warning quite a few times in the middle of a level and upon restarting I not only had to redo the level, but the previous one as well for some bizarre reason. These factors, along with the wearisome difficulty spikes in later levels really sapped my enjoyment of the game.

Audio

The audio is decent, but although fitting, some of the tunes quickly become repetitive. This is mostly due to the tunes being so short that they quickly loop as well has having to redo levels multiple times. Super Comboman also features an announcer that shouts out weird phrases based on how many hits you achieve in a combo, which gets old rather quickly. The game only has sixteen levels, but due to the lives system and difficulty spikes it takes a while to get through all of them. Collecting stickers hidden throughout the levels adds some replay value, but don’t expect any exploration as the game is very linear.

Conclusion

Although the game frustrated me immensely, I would be lying if I said that I didn’t have fun at times. Pulling off huge combos is quite satisfying and smacking enemies into buttons or traps is a blast. I also really liked the characters and the setting of the game. The good news is that Interabang Entertainment really cares about their game and has already released two patches to address some of the bugs and issues. If the developers can polish things a bit more, and tighten up the controls, the game will certainly be worth a second look. As it stands though, this is probably only for hardcore fans of the genre that won’t mind the old school difficulty.

System Requirements

  • OS: Windows XP SP2 or higher
  • Processor: 1.80GHz Processor
  • Memory: 2 GB RAM
  • Graphics: Video card with 512MB of VRAM
  • Hard Drive: 3 GB available space
  • Processor: 1.80GHz Processor
  • Memory: 2 GB RAM
  • Graphics: Video card with 512MB of VRAM
  • Hard Drive: 3 GB available space

Related posts

Trapped Dead: Lockdown

Trapped Dead: Lockdown

If you are not tired of killing zombies yet, Trapped Dead: Lockdown invites you to a small American town to get acquainted with the undead locals. The game features five different playable characters, hordes of zombies and buckets of blood, but because it is a linear experience it can also become rather repetitive. The game is still entertaining and features a lengthy campaign as well as multi-player with four players, but if you are not a fan of the genre this is unlikely to sway you. Gameplay: Enjoyable, but repetitive and there are a couple of minor annoyances. Graphics: The visuals are detailed and the locations varied. Sound: Decent voice acting, but the music and sound effects are largely forgettable.

West of Loathing

West of Loathing

West of Loathing is a single player role playing game that doesn’t take itself too seriously, which results in a wild quest through the west. The world in which the game is set might be made up out of stick figures, but this doesn’t mean that it isn’t fleshed out. There are tons of locations to explore, plenty of puzzles to solve and hordes of enemies to defeat. Even better, it is the type of RPG where stats actually make a difference and your choices make a difference. Fans of the genre will love the amount of depth that the game has, but everyone else will appreciate the brilliant sense of humor. Gameplay: Packed with plenty to see and do, along with a healthy dose of humor. Graphics: The black and white stick figure style visuals might look simple at first, but definitely has a lot of charm Sound: Although the game doesn’t feature any voice acting, it has a great soundtrack and plenty of sound effects.

Sonicomi

Sonicomi

Step into the shoes of a gravure photographer and help the adorable model Sonico to kick-start her career. Sonicomi is more than just a typical visual novel as it also places a camera in your hands and requires you to take photos of Sonico according to the briefs of clients. Thanks to 18 different endings, interesting characters and a multitude of clothing options for the shoots the game has more than enough replay value to keep players busy for ages. Gameplay: An interesting mix of visual novel and 3D photography scenes. Graphics: Sonico is the only 3D model in the game, but she looks great and has plenty of charm. Sound: Good music and sound effects along with two different voice actress options for Sonico.

The Incredible Adventures of Van Helsing

The Incredible Adventures of Van Helsing

While there is no danger of this game dethroning the Diablo series it is a solid action role playing game set in a unique gameworld. The mixture of steampunk and gothic elements offer some bizarre enemies and interesting locations to explore while the action never lets up. The complete pack also adds some essential DLC for extending the longevity and variety of the game. Gameplay: Traditional action role playing done right. Graphics: The visual style is nice and the creature designs superb. Sound: Great voice acting, meaty sound effects and some nice tunes.

Dub Dash

Dub Dash

Take control of a spherical object without brakes as it rolls straight into danger with this fast-paced and colorful rhythm action game. Your job is to dodge whatever is coming at you, something which is easier said than done. We could have done without some of the modes, especially the Flappy Bird style sections, but overall this is a great game for those who relish a proper challenge. It is not perfect, but making it through all the tracks in one piece will keep you busy for a while. Gameplay: Simple controls and straightforward objectives, but the challenge is quite steep. Graphics: Good, but there is rarely time to gawk at your surroundings. Sound: The soundtrack is excellent, but until you are good you will be hearing it in bits and pieces.

Love at First Sight

Love at First Sight

Despite its unique one-eyed love interest, Love At First Sight is not quite as out of the ordinary as you might think. The high school romance story is pretty straightforward, while the visuals are equal parts creepy and cute. Unfortunately, the game is rather short and only features a single route with no choices, but it is still worth checking out if you are a fan of the genre. Gameplay: Short, but quite sweet. Graphics: An interesting mixture of creepy and cute. Sound: Decent tunes, but there are only a few tracks and no voice acting.

Leave a comment

five × four =