To Be or Not To Be
Developer: Tin Man Games | Publisher: Tin Man Games | Release Date: 2015 | Genre: Indie / Adventure / Casual | Website: Official Website | Format: Digital Download
Remember that part in Hamlet where King Hamlet Sr explores the Mariana Trench in his ghostly form? Or the bit where Hamlet and Ophelia get Claudius drunk and kill him with a hot air balloon they invented? If none of this sounds familiar, then you have clearly not experienced the “choosable-path adventure” book by Ryan North. The original book had a wildly successful Kickstarter, and now, thanks to the enhanced Gamebook Adventures Engine from Tin Man Games, players can experience it on PC.
Hamlet is undoubtedly one of Shakespeare’s most famous tales, and this isn’t even the first retelling of it as a game, either. The quirky point-and-click adventure, Hamlet or the Last Game without MMORPG Features, Shaders, and Product Placement, was released in 2012 to mixed reviews, but To Be or Not To Be sticks to the format of the chooseable-path adventure book. At the start of the tale, you can choose to play as Hamlet, Ophelia, or even the murdered king, each with their own unique perspective of the unfolding story. At certain junctions in the tale, you get to select from a couple of options, which then influences how everything plays out. Purists can choose the options marked with tiny Yorick skulls if they want to stick to the original version, but there are also plenty of crazy options to choose from. The number of ways the author has devised for this well-worn tale to divert from the original is impressive, and your choices will lead to more than 100 different endings. Of course, with so many endings, it does mean that many of the routes are very short, and the game can be completed in a matter of minutes. This is definitely not a title where you play through it once and call it a day, though, as we discovered something new virtually every time I started over.
Don’t worry if you still have nightmares trying to understand the flowery prose of the original, as To Be or Not To Be is written in primarily contemporary language. Characters can still burst out in long soliloquies if the option is presented, but the source material is not treated very seriously. The humor is, without a doubt, the best part of the game, although it might not be to everyone’s liking. The story plays out in the second person, with a very sarcastic narrator who won’t hesitate to criticize your choices. If you persist in making stupid choices, the narrator will let you know in no uncertain terms what he thinks of your actions. The game also delights in pointing out how illogical and ridiculous some aspects of the original tale are, especially regarding Ophelia, who is portrayed as much more intelligent and strong-willed.
Since the game stays true to the book, you are pretty much restricted to reading or selecting from a couple of choices to advance the story. The text is displayed in a dyslexic-friendly font, and there is also plenty of great art to unlock as you play. Instead of one artist doing everything, To Be Or Not To Be is filled with drawings from Alex Thomas, Anthony Clark, Brian McLachlan, David Hellman, John Campell, Matthew Inman, and many, many others. Fans of these artists will instantly recognize their styles and the gallery, where they can check out the drawings, also feature information and links about them. This should be incentive enough to complete the game multiple times, but there are plenty of Steam achievements to aim for. The achievements include everything from Inventing Second Person Pronoun-Paradoxial Auto-Dramatic Irony to cheating at solitaire, which should give you an idea of what to expect. After each tale, your performance is rated on the “HAML-O-METER” to show you how true you were to the original tale. You can then restart the story from scratch or jump back to preset points you have already reached to try alternate paths.
It is not just the presentation of the game that is very nice, but also the narration. It sounds like the game uses the narration from the audiobook version of To Be or Not To Be, which was done by Matt Yantha. Matt has a pleasant enough voice, but the narration can become repetitive after repeated playthroughs, and we ended up turning it off after completing the game a few times. The music bounces between cheerful and somber depending on what is happening in the story and fits nicely with the whole experience. Since the interaction with the game is restricted to clicking through the text and making the occasional choice, we had no issues with the controls.
To Be or Not To Be is quite a unique experience and a perfect match for the Tin Man Games Gamebook Adventure Engine. The amount of pop culture references and contemporary dialogue will horrify staunch fans of the original prose, but everyone else will get a good laugh. If you have already read and re-read the original book multiple times, it is probably not worth buying the game version, but everyone else should definitely check it out. It might not be a “game” in the traditional sense, but it is very entertaining and will probably keep you busy for far longer than expected.
System Requirements
- OS: Windows XP SP3
- Processor: 2 GHz dual core
- Memory: 2 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory
- Hard Drive: 1 GB available space
- OS: Windows 7/8
- Memory: 4 GB RAM
- Graphics: Hardware Accelerated Graphics with 1GB memory
- Hard Drive: 1 GB available space