Bad Hotel
Gameplay 7
Graphics 7
Sound 7

Bad Hotel is a iOS port and while at first glance it might not seem like much to look at it does have a certain charm to it. The unique gameplay lends itself perfectly to quick bouts of playing, but the game can also become horribly addictive. The generative audio is also a nice touch, although at times the tunes can sound a bit wonky. The game is sold at a bargain price so it is well worth checking out for yourself.

Gameplay: Fast, frantic and surprisingly addictive.

Graphics: Simple but charming.

Sound: The audio depends on your playing style

Summary 7.0 Good
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Bad Hotel

Developer: Lucky Frame | Publisher: Lucky Frame | Release Date: 2013 | Genre: Casual / Indie | Website: Official Website | Purchase: Steam

Bad Hotel is a tower defense game that has made its way over to PC from the iOS platform. The game is quite unlike the usual entries in the genre and even packs a few features that you would not expect. I approached the game with mild curiosity, experienced the horror of nothing going as I expected or planned, continued playing with grim determination and eventually completed it with a great sense of accomplishment.

The basic idea is to expand your hotel using a selection rooms. Basic rooms generate income, but don’t have any offensive capabilities. Offensive rooms can stop enemies in their tracks, but are usually expensive and generate no income. You also have medical rooms that can restore the integrity of adjacent rooms so deciding what to build next is a constant balancing act. You lose the level if your core hotel is destroyed so your main priority is protecting the hotel, generating enough income to build more rooms and fending off the waves of enemies.

The game has a story that pits you against Tarnation Tadstock, who is some ne’er-do-well that wants to demolish your hard work for financial gain. Once you observe the approaching waves of seagulls, snakes, rats, yetis, swimmers, clouds and aliens you will quickly realize that this game doesn’t take itself very seriously though. Enemies attack from all directions and you can’t see their approach paths so you have to ensure that your hotel is fortified from all sides. The game played havoc with my compulsion for order and precision as rooms can be slapped together with scant regard for the laws of gravity, physics or practicality. The only stipulation is that each new room must touch an adjacent room when placed. Should a room supporting other rooms be destroyed, everything will come crashing down so building a tall hotel is definitely not an easy task.

After a short tutorial explaining the basics the game leaves you to your own devices and initially things can feel very overwhelming. New turret types are introduced without any explanations, meaning it takes some trial and error to discover what works and what doesn’t.

Some turrets shoot bullets, some mines while others freeze enemies for a few seconds. You are usually restricted to what rooms you can use on a level and sometimes the game sadistically tasks you with completing a level without any offensive capabilities. There is no restriction on how to build your hotel though, so you are only limited by the amount of money you are generating and how effective you are at fending off attacks. At the end of each area you also have to defeat Tarnation Tadstock who will attack you with some wild contraption or creature.

The game is quite challenging and my initial attempts at building a grandiose hotel ended in disaster. Fortunately, the game is also very addictive and each failure just made me more determined to complete a level. Some levels feel virtually impossible until you hit that perfect rhythm and dispatch the enemies before they can do their worst. Speaking of rhythm, the game is also a procedural music generator so while you are building your hotel the individual rooms generates the notes that make up the soundtrack. Everything from height to placement influences the notes and the results are surprisingly good. Of course, it can end up sounding like a cacophony at times but once you get used to the audio you’ll notice how perfectly it complements the chaotic gameplay. The art-deco style visuals look relatively simple on computer but give the game a nice retro charm and set it apart from other titles in the genre.

In total it took more just over four hours to complete all 25 levels spread across five areas  and win the final battle. The Steam achievements appeared to be bugged at the time of playing so I will definitely be going back for more once this technical hitch has been sorted out. Competitive players will also be glad to hear that the game supports global leaderboards. Later levels ramped up the challenge with no offensive capabilities apart from expensive exploding rooms but no matter what the odds I always found myself going back for “just one more round.” Bad Hotel is a game unlike any other and while it is probably not going to appeal to everyone the asking price is low enough to make it an impulse buy.

System Requirements

  • OS: XP
  • Memory: 1 GB RAM
  • Hard Drive: 150 MB available space
  • OS: 7
  • Memory: 2 GB RAM
  • OS: 10.5
  • Memory: 1 GB RAM
  • Hard Drive: 150 MB available space
  • OS: 10.7
  • Memory: 2 GB RAM

OS: Ubuntu 12.04

Related posts

eden*

eden*

Although it might be set during the last days of a dying planet, Eden* is more about the personal struggles of its interesting cast. The story is wonderfully engaging though and definitely doesn’t pull any punches. Coupled with the amazing artwork and wonderful soundtrack this is a must for fans of the genre. Minori has a great track record when it comes to visual novels and Eden* is definitely amongst their finest. Gameplay: It is a kinetic novel, so there is no interaction or branching storyline, but the plot is engaging and heartfelt. Graphics: The visuals are outstanding despite the age of the game and features plenty of cinematic style illustrations. Sound: The Japanese voice actors do a great job and the soundtrack is incredible.

Full Bore

Full Bore

Full Bore is a sprawling adventure with plenty of puzzle based challenges to tackle while you are exploring. Apart from a few rare instances you are not racing against a clock or facing any type of enemies so you can progress at your own pace. Some players may find the experience too sedate while others will be hooked by the fascinating gameworld and tricky puzzles. Gameplay: A block based puzzler with some very clever challenges. Graphics: Lovely pixel art with some great animations and lighting effects. Sound: An excellent glitch/blues soundtrack rounds off the package.

Dub Dash

Dub Dash

Take control of a spherical object without brakes as it rolls straight into danger with this fast-paced and colorful rhythm action game. Your job is to dodge whatever is coming at you, something which is easier said than done. We could have done without some of the modes, especially the Flappy Bird style sections, but overall this is a great game for those who relish a proper challenge. It is not perfect, but making it through all the tracks in one piece will keep you busy for a while. Gameplay: Simple controls and straightforward objectives, but the challenge is quite steep. Graphics: Good, but there is rarely time to gawk at your surroundings. Sound: The soundtrack is excellent, but until you are good you will be hearing it in bits and pieces.

Omega Pattern

Omega Pattern

Omega Pattern is a visual novel where you follow the story of a young man named Shaiel who is on the run from a ruthless organization called Bioagora. His psychic skills make him an important target for Bioagora, who has a history of turning gifted people into brainwashed agents to do their bidding. The game doesn’t just tell the story of Shaiel in the present, but also features plenty of flashbacks where you actually get to make choices that influences the route you take to the ending. This gives the game some nice replay value and the different routes are actually quite different and not just minor variations. Unfortunately, Omega Pattern is also quite short and since it is only the first part of the full story, it ends in a “To Be Continued,” which might annoy some fans. Gameplay: The story is genuinely intriguing and the choices you get to make actually impacts the story, which is a nice touch. Graphics: Nothing really special, but gets the job done. Sound: No voice acting, but the soundtrack is really solid.

The Secret Order 5: The Buried Kingdom

The Secret Order 5: The Buried Kingdom

Although The Secret Order 5: The Buried Kingdom ditches the time traveling elements of the previous titles, it still offers some solid puzzles, mini games and hidden object scenes. This time the adventures of Sarah Pennington take her to a legendary buried kingdom on a quest to save her friend from the sinister Dragon Clan. The setting for The Buried Kingdom is more fantasy themed than the fourth installment, but features the same imagination and attention to detail that has made this series such a hit with fans. The Buried Kingdom doesn’t really advance the overall plot of the series much, but since it is such a self-contained adventure, it is also more accessible to newcomers who are unfamiliar with previous installments. Gameplay: Plenty of puzzles, mini games and hidden object scenes for players to sink their teeth into. Graphics: Lots of detailed hand-drawn locations that feature plenty of imaginative touches. Sound: The music is good and the voice acting is decent too.

Cat Girl Alliance

Cat Girl Alliance

If you like your visual novels with plenty of sex scenes and very little plot, then I guess Cat Girl Alliance will be appealing. The limited amount of characters, futanari elements and lack of anything interesting happening beyond the sex scenes will however limit the audience of this game. While not the worst visual novel that I have played it is nothing special either. Gameplay: Non-existent and with a bare bones storyline as well. Graphics: Quite dated and the art style is a bit hit-and-miss. Sound: A few nice tunes, but overall unremarkable.

Leave a comment

two × four =