Type:Rider
Gameplay 8
Graphics 9
Sound 8

The unique concept of Type:Rider immediately caught our attention, and thankfully, the gameplay was up to scratch as well. It takes a while to get used to the controls, as controlling two dots can be challenging, but the excellent levels and stylish visuals will suck you in. While not a very long game, there is some replay value, and you might also learn something about typography along the way.

Gameplay: The game is a blast to play once you get used to the controls.

Graphics: Type:Rider features stylish visuals and a great art direction.

Sound: The audio matches the gameplay and visuals perfectly

Summary 8.3 Outstanding
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Type:Rider

Developer: Ex Nihilo | Publisher: Bulkypix / Plug In Digital | Release Date: 2013 | Genre: Casual / Indie | Website: Official Website | Purchase: Steam / itch.io

The last time we saw a game in which the lead character is a punctuation mark was probably back in the era of ASCII titles, so Type:Rider definitely piqued our interest. The fact that Type:Rider is about the history of typography in platform game form also sounded too unique to pass up. With a distinctive concept and some very stylish visuals, we hoped that the gameplay would hold up to the ambitious ideals of the game.

After playing only a few levels, it became clear that while Type:Rider has a bit of a learning curve, it also has very solid gameplay and is quite addictive to boot. You control a pair of dots as you journey through ten worlds that portray the evolution of fonts and typography. There are no enemies to get in your way, but the levels are made up of fonts and characters that players must traverse. Rolling around the dots is tricky at first until you learn to stop thinking of them as a character but more like the wheels of an invisible motorbike. The dots have weight and momentum, making jumps tricky, but the rewarding gameplay and generous checkpoints mean the frustration factor is relatively low.

As you explore the levels, you collect letters of the alphabet and the occasional asterisk that reveals more information about the font, which is the theme of the world. Ampersands are also hidden away in tricky spots, but levels are pretty linear, so you cannot wander off the beaten path too much. The alphabet letters and ampersands have no purpose beyond being collectibles but are tied to achievements, and finding everything adds to the sense of accomplishment. The information revealed by the asterisks is quite fascinating and makes Type:Rider somewhat of an educational title as well. Of course, players not interested in these facts can also skip all the reading and concentrate on the game. We suggest that you leave all the reading until you have completed a world, as it can break the flow of the levels to do so while exploring.

It is clear that the game was designed by folk who know and love typography, as each level is a mini work of art. Worlds are themed according to the font they portray, so Garamond has a very Western look, while Gothic is a moody and rainy world. There is even a hidden Comic Sans level that is appropriately annoying.

The abstract backgrounds portraying scenes and artwork of the typography era are very stylish, and overall, the game looks very polished. There are only ten worlds, and while these are broken up into sub-levels, the overall experience is a bit short. Because each world is so unique, we found ourselves finishing everything in almost one go just because we were curious to see what was coming next.

The audio in the game is quite good, and we recommend that you follow the developers’ advice by using earphones while playing. Like the visuals, the tunes are tailored to the era and mood of the world you are playing, which makes the experience very atmospheric. Some basic puzzle elements exist, but the abundant checkpoints and infinite lives make Type:Rider a mostly relaxing game. The biggest obstacle to overcome is the controls, as moving slowly or standing still is quite tricky. Once you master it, you’ll be pulling off wall jumps and slinging your dots around the level like a pro, although we do recommend a controller.

Type:Rider is a great game, but its unique concept may deter some players looking for something more traditional. The game might have its roots on iOS, but it looks fantastic on the big screen and comes with all the Steam extras, such as trading cards, Steam achievements, and Steam Cloud support. Type:Rider was released in 2013 along with plenty of other great platform titles, but at the time, we still found it to be one of the most immersive.
*Review originally published November 2013.

System Requirements

  • OS: Windows XP
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: Windows 7
  • Processor: Core i5
  • Memory: 4 GB RAM
  • Graphics: 3D accelerated
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: OSX 10.6
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: OSX 10.8
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: Ubuntu
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: Ubuntu 12.04.3
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16

Related posts

Labyrinth City: Pierre the Maze Detective

Labyrinth City: Pierre the Maze Detective

Labyrinth City: Pierre the Maze Detective is a charming casual game for fans of the original books by IC4DESIGN as well as anyone looking for an enjoyable experience. Completing the game is not very taxing, but half the fun is spotting all the easter eggs and funny interactions hidden away in each scene. The developers have done a great job of remaining faithful to the source material while also making the game accessible to newcomers. If you were not familiar with Pierre the Maze Detective before, this game might just turn you into a fan. Gameplay: Simple and straightforward, but lots of fun. Graphics: All of the levels are packed with detail, and the art style is very charming. Sound: The soundtrack and sound effects are brilliant.

Hitman: Codename 47

Hitman: Codename 47

While Hitman: Codename 47 was a good game in its time it requires a lot of patience to get the most out of it. The lack of checkpoints or save spots means that one mistake can take you all the way back to the start of a mission. I also encountered quite a few bugs and crashes during my time with the game which is a pity. Check it out to see where it all started, but don't expect it to blow you away. Gameplay: Entertaining but expect lots of trial-and-error as well as needless repetition. Graphics: Looking very dated at this point. Sound: Flat voice acting, but the sound effects are good.

Hocus

Hocus

Hocus is a nice puzzle game that makes use of Escher style perspective illusions. You simply need to navigate a red square to a marked red spot on the level, but can only navigate along straight lines. Hocus has 100 puzzles to complete and you can also create your own ones or import puzzles created by other players, which means it offers plenty of value for money. It does feel more like a maze game than a puzzle game at times because it is possible to brute force your way through levels, but overall it is a lot of fun. Gameplay: The puzzles are not as hard as they might seem, but completing them is still very satisfying. Graphics: The mobile roots of this game are very obvious, but the minimal visuals still look good. Sound: The music is soothing at first, but can become repetitive while the sound effects are best switched off immediately.

Go! Go! Nippon! 2015

Go! Go! Nippon! 2015

Fans of the original game will love the new locations, enhanced visuals and expanded story of Go! Go! Nippon! 2015, but newcomers are also in for a treat. The game is packed with information and offers a unique way to experience Japanese culture and tourist attractions without hopping on a plane. The lack of voice acting is a letdown, but overall this expansion lives up to expectations. Gameplay: Lots of information about Japan and a lighthearted love story as well. Graphics: The new animations are great and the widescreen visuals are a step up from the original game. Sound: Still no voice acting, but the audio is very upbeat and fitting.

Guilty Gear X2 #Reload

Guilty Gear X2 #Reload

While most fans would have loved to see a PC port of Guilty Gear Xrd, the latest installment in the series, appear on PC instead of #Reload, it doesn’t mean that it should be dismissed. This game still has just as much to offer as it did ten years ago and fighting game fans that somehow missed out on it are in for a treat. There are a ton of modes that will keep you busy for ages and the huge cast of crazy characters offer something for every fighting style. Considering its age the game has held up extremely well and hopefully garners enough interest to prove that there is a market for more of these games on PC. Gameplay: A huge character roster to select from and fast paced fights makes for an adrenaline pumping experience. Graphics: The visuals might be old and 2D, but they still look very impressive and the game is not afraid to take things over the top. Sound: Some of the character voices can become annoying after extended playing sessions, but the soundtrack is still great.

eden*

eden*

Although it might be set during the last days of a dying planet, Eden* is more about the personal struggles of its interesting cast. The story is wonderfully engaging though and definitely doesn’t pull any punches. Coupled with the amazing artwork and wonderful soundtrack this is a must for fans of the genre. Minori has a great track record when it comes to visual novels and Eden* is definitely amongst their finest. Gameplay: It is a kinetic novel, so there is no interaction or branching storyline, but the plot is engaging and heartfelt. Graphics: The visuals are outstanding despite the age of the game and features plenty of cinematic style illustrations. Sound: The Japanese voice actors do a great job and the soundtrack is incredible.

Leave a comment

eleven + twelve =