Type:Rider
Gameplay 8
Graphics 9
Sound 8

The unique concept of Type:Rider immediately caught my attention and thankfully the gameplay was up to scratch as well. It takes a while to get used to the controls as controlling two dots can be challenging, but the excellent levels and stylish visuals will suck you in. While not a very long game there is some replay value and who knows, you might just learn something about typography as well along the way.

Gameplay: Once you get used to the controls the game is a blast.

Graphics: Stylish visuals and a great art direction.

Sound: Matches the gameplay and visuals perfectly

Summary 8.3 Outstanding
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Type:Rider

Developer: Ex Nihilo | Publisher: Bulkypix / Plug In Digital | Release Date: 2013 | Genre: Casual / Indie | Website: Official Website | Purchase: Steam / itch.io

The last time I saw a game where the lead character is a punctuation mark was probably back in the era of ASCII titles so Type:Rider definitely piqued my interest. The fact that Type:Rider is about the history of typography in platform game form also sounded too unique to pass up. With a distinctive concept and some very stylish visuals I was hoping that the gameplay would hold up to the ambitious ideals of the game.

After playing only a few levels it became clear that while Type:Rider has a bit of a learning curve, it also has very solid gameplay and is quite addictive to boot. You control a pair of dots as you journey through ten worlds that portray the evolution of fonts and typography. There are no enemies to get in your way, but the levels are made up of fonts and characters that have to be traversed. Rolling around the dots is tricky at first until you learn to stop thinking of them as a character, but more like the wheels of an invisible motorbike. The dots have weight and momentum making jumps quite tricky, but the rewarding gameplay and generous checkpoints means that the frustration factor is quite low.

As you explore the levels you collect letters of the alphabet and the occasional asterisk that reveals more information about the font that is the theme of the world. There are also ampersands hidden away in tricky spots, but levels are fairly linear, so you cannot really wander off the beaten path too much. The alphabet letters and ampersands don’t really have any purpose beyond being collectables, but are tied to achievements and finding everything adds to the sense of accomplishment. The information revealed by the asterisks are quite fascinating and makes Type:Rider a bit of an educational title as well. I studied graphic and web design, so I found the information quite interesting but you can also skip all the reading and just concentrate on the game. I would actually suggest that you leave all the reading until you have completed a world as it can break the flow of the levels to do so while exploring.

It is clear that the game was designed by folk that know and love typography as each level is a mini work of art. Worlds are themed according to the font it portrays so Garamond has a very western look while Gothic is a moody and rainy world. There is even a hidden Comic Sans level that is appropriately annoying.

The abstract backgrounds portraying scenes and artwork of the typography era is very stylish and overall the game looks very polished.  There are only ten worlds and while these are broken up into sub levels the overall experience is a bit short. Because each world is so unique I found myself finishing everything in almost one go just because I was curious to see what was coming next.

The audio in the game is quite good and I recommend that you follow the advice of the developers by using earphones while playing. Like the visuals, the tunes are tailored to the era and mood of the world you are playing which makes the experience very atmospheric. There are some basic puzzle elements, but the abundant checkpoints and infinite lives make Type:Rider quite a relaxing game. The biggest obstacle to overcome is definitely the controls as movement while moving slowly or standing still is quite tricky. Once you master it you’ll be pulling off wall jumps and slinging your dots around the level like a pro although I definitely recommend a gamepad.

Type:Rider is a great game, but the unique concept might deter some players looking for something a bit more traditional. The official website has a rather generous demo to try out so I advise anyone that is on the fence about this game to give the demo a try. The game might have its roots on iOS but it looks fantastic on the big screen and comes with all the Steam extras such as trading cards, Steam achievements and Steam cloud support. 2013 has been a year with some exceptional platform titles, but Type:Rider definitely ranks as one of the most immersive in my books.

*Review originally published November 2013.

System Requirements

  • OS: Windows XP
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: Windows 7
  • Processor: Core i5
  • Memory: 4 GB RAM
  • Graphics: 3D accelerated
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: OSX 10.6
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: OSX 10.8
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: Ubuntu
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: Ubuntu 12.04.3
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16

Related posts

Heart Work: Symphony Of Destruction

Heart Work: Symphony Of Destruction

Heart Works isn't a very long game, but offers more choices than most titles in the genre and these actually lead to different scenarios and endings. It is however quite heavy on the sex and violence so don't expect a very meaningful plot. Gameplay: The story is short but can end in multiple ways. Graphics: Not bad for the genre and completely uncensored. Sound: Features voice acting and pretty decent music.

Hidden Folks

Hidden Folks

Hidden Folks is a game where you get to search large, detailed, hand drawn landscapes for people and items. This is repeated across four different landscapes made up of 14 levels. The gameplay is simple, but addictive, while the monochrome visuals and mouth-originated sound effects further add to the charm. If you are looking for something that is easy to pick up and play, but challenging enough to keep you busy for a while, then we recommend you give Hidden Folks a chance. Gameplay: Very simple, but finding all the hidden folks is quite a challenge. Graphics: The art style looks great and some of the larger scenes are really impressive. Sound: Instead of traditional audio the game uses mouth-originated sound effects for everything.

Penumbra: Black Plague

Penumbra: Black Plague

Black Plague focusses on the best parts of the original game (the creepy atmosphere and physics based puzzles) while trimming the worst parts (the combat) making it a better experience overall. Playing the original is still required to make the most out of it and it is a little on the short side but it made me jump quite a few times which is commendable. Gameplay: Removing combat ramps up the atmosphere considerably. Graphics: Better looking and featuring more detail than the original. Sound: Solid voice acting and lots of creepy ambience.

Unhack

Unhack

Team up with your AI partner, Weedy, and take on the 5K Worm that is rampaging across cyberspace. Unhack is a short, but the unique blend of visual novel and puzzle game that features an interesting story and great voice acting. Although it only features ten levels that can be completed in an hour if you are good, it is definitely fun while it lasts and worth trying out if you can find it for cheap. Gameplay: Short, but sweet. Graphics: Not the best, but serviceable enough. Sound: The soundtrack is good and so is the voice acting.

Pinball FX2 – Plants vs. Zombies™ Table

Pinball FX2 - Plants vs. Zombies™ Table

It might have taken a while to reach PC, but this table is still every bit as good as it was upon first release. Zen Studios did a great job with the license and created a table that fans of the Plans vs Zombies franchise will love to play. It is simple to understand the goals, but feels a bit more challenging than the original console release. Gameplay: A nice table that cleverly incorporates elements of the original license into the gameplay. Graphics: Excellent use of the Plants vs Zombies license. Sound: Familiar tunes and effects will make Plants vs Zombies players feel right at home.

Continue?9876543210

Continue?9876543210

I didn't quite know what to expect from Continue but I certainly enjoyed the experience. The game might seem a little pretentious, but it handles mature themes in an interesting manner and managed to keep me hooked right to the bitter end. It is not often that a game challenges players to confront their own mortality, but I think Continue has pulled it off admirably. Gameplay: A game that challenges you to think instead of just testing your reflexes. Graphics: Moody and atmospheric in a retro kind of way. Sound: A brilliant soundtrack with good sound effects.

Leave a comment

7 − 1 =