Type:Rider
Gameplay 8
Graphics 9
Sound 8

The unique concept of Type:Rider immediately caught my attention and thankfully the gameplay was up to scratch as well. It takes a while to get used to the controls as controlling two dots can be challenging, but the excellent levels and stylish visuals will suck you in. While not a very long game there is some replay value and who knows, you might just learn something about typography as well along the way.

Gameplay: Once you get used to the controls the game is a blast.

Graphics: Stylish visuals and a great art direction.

Sound: Matches the gameplay and visuals perfectly

Summary 8.3 Outstanding
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Type:Rider

Developer: Ex Nihilo | Publisher: Bulkypix / Plug In Digital | Release Date: 2013 | Genre: Casual / Indie | Website: Official Website | Purchase: Steam / itch.io

The last time I saw a game where the lead character is a punctuation mark was probably back in the era of ASCII titles so Type:Rider definitely piqued my interest. The fact that Type:Rider is about the history of typography in platform game form also sounded too unique to pass up. With a distinctive concept and some very stylish visuals I was hoping that the gameplay would hold up to the ambitious ideals of the game.

After playing only a few levels it became clear that while Type:Rider has a bit of a learning curve, it also has very solid gameplay and is quite addictive to boot. You control a pair of dots as you journey through ten worlds that portray the evolution of fonts and typography. There are no enemies to get in your way, but the levels are made up of fonts and characters that have to be traversed. Rolling around the dots is tricky at first until you learn to stop thinking of them as a character, but more like the wheels of an invisible motorbike. The dots have weight and momentum making jumps quite tricky, but the rewarding gameplay and generous checkpoints means that the frustration factor is quite low.

As you explore the levels you collect letters of the alphabet and the occasional asterisk that reveals more information about the font that is the theme of the world. There are also ampersands hidden away in tricky spots, but levels are fairly linear, so you cannot really wander off the beaten path too much. The alphabet letters and ampersands don’t really have any purpose beyond being collectables, but are tied to achievements and finding everything adds to the sense of accomplishment. The information revealed by the asterisks are quite fascinating and makes Type:Rider a bit of an educational title as well. I studied graphic and web design, so I found the information quite interesting but you can also skip all the reading and just concentrate on the game. I would actually suggest that you leave all the reading until you have completed a world as it can break the flow of the levels to do so while exploring.

It is clear that the game was designed by folk that know and love typography as each level is a mini work of art. Worlds are themed according to the font it portrays so Garamond has a very western look while Gothic is a moody and rainy world. There is even a hidden Comic Sans level that is appropriately annoying.

The abstract backgrounds portraying scenes and artwork of the typography era is very stylish and overall the game looks very polished.  There are only ten worlds and while these are broken up into sub levels the overall experience is a bit short. Because each world is so unique I found myself finishing everything in almost one go just because I was curious to see what was coming next.

The audio in the game is quite good and I recommend that you follow the advice of the developers by using earphones while playing. Like the visuals, the tunes are tailored to the era and mood of the world you are playing which makes the experience very atmospheric. There are some basic puzzle elements, but the abundant checkpoints and infinite lives make Type:Rider quite a relaxing game. The biggest obstacle to overcome is definitely the controls as movement while moving slowly or standing still is quite tricky. Once you master it you’ll be pulling off wall jumps and slinging your dots around the level like a pro although I definitely recommend a gamepad.

Type:Rider is a great game, but the unique concept might deter some players looking for something a bit more traditional. The official website has a rather generous demo to try out so I advise anyone that is on the fence about this game to give the demo a try. The game might have its roots on iOS but it looks fantastic on the big screen and comes with all the Steam extras such as trading cards, Steam achievements and Steam cloud support. 2013 has been a year with some exceptional platform titles, but Type:Rider definitely ranks as one of the most immersive in my books.

*Review originally published November 2013.

System Requirements

  • OS: Windows XP
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: Windows 7
  • Processor: Core i5
  • Memory: 4 GB RAM
  • Graphics: 3D accelerated
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: OSX 10.6
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: OSX 10.8
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: Ubuntu
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: Ubuntu 12.04.3
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16

Related posts

Fading Hearts

Fading Hearts

Fading Hearts was a pleasant surprise, more so when I discovered that it is not by a Japanese company. A nice combination of visual novel, dating sim and role playing that has plenty of things to discover. Definitely a title that you will want to complete more than once. Gameplay: Much more to see and do than typical visual novels. Graphics: Nice characters and backgrounds, pity about the monsters. Sound: Very nice.

Pixel Puzzles: UndeadZ

Pixel Puzzles: UndeadZ

After the calm experience that was Pixel Puzzles: Japan, I was quite surprised by what Pixel Puzzles: UndeadZ had in store for me. The inclusion of zombies that you have to shoot while solving jigsaw puzzles adds a whole new dimension to the game and ensures that there is never a dull moment. Fans of traditional jigsaw puzzles might not agree, but personally we loved the new action oriented elements of the game. Gameplay: The first ever combination of peaceful jigsaw puzzles, and top down shooter gameplay. Graphics: Gruesome zombie themed hand-drawn artwork. Sound: Moody tunes and disturbing sound effects.

Riptide GP2

Riptide GP2

Riptide GP2 has the feel of an old school arcade racer and it is easy to get sucked into the experience. The game features some good looking tracks and plenty of awesome stunts. Although originally a mobile title, the developers went the extra mile to make it look good on PC and have also removed all micro-transactions. It is quite an addictive title, but suffers a bit from repetition in the later stages of the game. Gameplay: Challenging and addictive, although it does become a bit of a grind. Graphics: Quite impressive considering the mobile roots of the game. Sound: The soundtrack fits the game, but might not be to everyone's taste.

Nurse Love Addiction

Nurse Love Addiction

Nurse Love Addiction might look like a typical yuri visual novel at first glance, but it actually has a lot more to offer. The story starts off very light, but depending on the choices you make and route you take it can become quite dark. It is also one of those games where it is better to experience the plot twists and turns for yourself instead of having them spoiled for you, so play the game and find out what all the fuss is about. Gameplay: Features a branching storyline with plenty of different endings to reach. Graphics: No animation and limited locations, but the art style is very good. Sound: Full voice acting and a great soundtrack.

4 Elements

4 Elements

4 Elements is a polished and entertaining match three game that is well worth checking out if you are a fan of the casual genre. The story is aimed squarely at children, but the gameplay offers fun for all ages. It is one of those games that are perfect for playing when you have a few spare minutes to kill and don't feel like firing up something more involving. Gameplay: Addictive, but rather easy and somewhat repetitive. Graphics: Colorful but nothing really special Sound: The music remains unobtrusive for the most part.

Anna’s Quest

Anna's Quest

The way that Anna’s Quest manages to combine its engaging story and charming characters with plenty of humor and even some darker elements make it a treat to play. It is a really entertaining title that is made even better thanks to its logical, but challenging puzzles and hopefully there are more quests waiting for Anny in the future. Gameplay: Puzzles that are challenging, but logical, ensures that the game remains entertaining. Graphics: Charming visuals and great animations. Sound: Nice music and very good voice acting.

Leave a comment

5 + 11 =