Type:Rider
Gameplay 8
Graphics 9
Sound 8

The unique concept of Type:Rider immediately caught my attention and thankfully the gameplay was up to scratch as well. It takes a while to get used to the controls as controlling two dots can be challenging, but the excellent levels and stylish visuals will suck you in. While not a very long game there is some replay value and who knows, you might just learn something about typography as well along the way.

Gameplay: Once you get used to the controls the game is a blast.

Graphics: Stylish visuals and a great art direction.

Sound: Matches the gameplay and visuals perfectly

Summary 8.3 Outstanding
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Type:Rider

Developer: Ex Nihilo | Publisher: Bulkypix / Plug In Digital | Release Date: 2013 | Genre: Casual / Indie | Website: Official Website | Purchase: Steam / itch.io

The last time I saw a game where the lead character is a punctuation mark was probably back in the era of ASCII titles so Type:Rider definitely piqued my interest. The fact that Type:Rider is about the history of typography in platform game form also sounded too unique to pass up. With a distinctive concept and some very stylish visuals I was hoping that the gameplay would hold up to the ambitious ideals of the game.

After playing only a few levels it became clear that while Type:Rider has a bit of a learning curve, it also has very solid gameplay and is quite addictive to boot. You control a pair of dots as you journey through ten worlds that portray the evolution of fonts and typography. There are no enemies to get in your way, but the levels are made up of fonts and characters that have to be traversed. Rolling around the dots is tricky at first until you learn to stop thinking of them as a character, but more like the wheels of an invisible motorbike. The dots have weight and momentum making jumps quite tricky, but the rewarding gameplay and generous checkpoints means that the frustration factor is quite low.

As you explore the levels you collect letters of the alphabet and the occasional asterisk that reveals more information about the font that is the theme of the world. There are also ampersands hidden away in tricky spots, but levels are fairly linear, so you cannot really wander off the beaten path too much. The alphabet letters and ampersands don’t really have any purpose beyond being collectables, but are tied to achievements and finding everything adds to the sense of accomplishment. The information revealed by the asterisks are quite fascinating and makes Type:Rider a bit of an educational title as well. I studied graphic and web design, so I found the information quite interesting but you can also skip all the reading and just concentrate on the game. I would actually suggest that you leave all the reading until you have completed a world as it can break the flow of the levels to do so while exploring.

It is clear that the game was designed by folk that know and love typography as each level is a mini work of art. Worlds are themed according to the font it portrays so Garamond has a very western look while Gothic is a moody and rainy world. There is even a hidden Comic Sans level that is appropriately annoying.

The abstract backgrounds portraying scenes and artwork of the typography era is very stylish and overall the game looks very polished.  There are only ten worlds and while these are broken up into sub levels the overall experience is a bit short. Because each world is so unique I found myself finishing everything in almost one go just because I was curious to see what was coming next.

The audio in the game is quite good and I recommend that you follow the advice of the developers by using earphones while playing. Like the visuals, the tunes are tailored to the era and mood of the world you are playing which makes the experience very atmospheric. There are some basic puzzle elements, but the abundant checkpoints and infinite lives make Type:Rider quite a relaxing game. The biggest obstacle to overcome is definitely the controls as movement while moving slowly or standing still is quite tricky. Once you master it you’ll be pulling off wall jumps and slinging your dots around the level like a pro although I definitely recommend a gamepad.

Type:Rider is a great game, but the unique concept might deter some players looking for something a bit more traditional. The official website has a rather generous demo to try out so I advise anyone that is on the fence about this game to give the demo a try. The game might have its roots on iOS but it looks fantastic on the big screen and comes with all the Steam extras such as trading cards, Steam achievements and Steam cloud support. 2013 has been a year with some exceptional platform titles, but Type:Rider definitely ranks as one of the most immersive in my books.

*Review originally published November 2013.

System Requirements

  • OS: Windows XP
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: Windows 7
  • Processor: Core i5
  • Memory: 4 GB RAM
  • Graphics: 3D accelerated
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: OSX 10.6
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: OSX 10.8
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: Ubuntu
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16
  • OS: Ubuntu 12.04.3
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: 3D accelerated
  • Hard Drive: 500 MB available space
  • Sound Card: Compatible SB16

Related posts

Left in the Dark: No One on Board

Left in the Dark: No One on Board

Left In The Dark: No One On Board is yet another hidden object puzzle adventure with a supernatural storyline and some spooky locations to explore. Unfortunately, it faces some stiff competition and feels a bit lacking compared to other similar titles in terms of puzzles and hidden object scenes. It is certainly not a bad game, but being short and average definitely counts against it when there are so many other titles sharing the same genre. Only considering picking it up if you are a big fan of the genre or find it on sale at a great price. Gameplay: The story failed to really grip us and feels a bit generic. Graphics: Decent enough artwork, but not that really sets it apart from similar titles. Sounds: The music is unmemorable and some of the dialog sounds very unconvincing.

Heroes of Loot

Heroes of Loot

Heroes of Loot is a great title for when you need a quick action fix and don’t want to get bogged down with small details like inventory management or stat allocation. You simply race through dungeon floors, killing everything in sight and grabbing whatever loot you can find. It doesn’t have a lot of depth, but since dungeons are randomly generated and increase in difficulty the more you play the replay value is quite high. It is also very reasonably priced, which means there is no excuse for not giving it a shot. Gameplay: The focus is very much on action and there isn’t much that gets in the way of that. Graphics: Some lovely pixel art visuals with nice enemy designs. Sound: Decent, but the sound effects are a little underwhelming.

The Binding of Isaac

The Binding of Isaac

Very simple to play, but the difficulty varies greatly depending on your luck. There is reason for multiple playthroughs which, along with the random elements, give this game some longevity. It's a good game, but definitely won't be suited to everyone's tastes. Gameplay: Randomly generated dungeons, tons of enemies and loads of loot gives this a lot of replay value. Graphics: Cute in a sick, twisted kind of way. Sound: Nice soundtrack and disturbing effects.

Avoid – Sensory Overload

Avoid - Sensory Overload

While Avoid Sensory Overload is another mobile title to make the leap to PC it doesn't feel like a cheap cash-in. The gameplay is addictive and on higher difficulty levels the game can provide quite a challenge. The randomly generated levels in endless mode also provide plenty of longevity, especially for the price. If you are looking for a pure arcade experience where you can test your reflexes while listening to some nice tunes then you won't want to avoid this game. Gameplay: A nice arcade experience that is addictive enough to keep you coming back for more. Graphics: Not quite a sensory overload, but colorful and stylish. Sound: Thee different musical genres with some nice tracks.

Portal 2

Portal 2

Portal 2 proves that sequels doesn't have to be lazy cash-ins on the original games success. Everything in this game has been expanded and made better in some way and playing it is a blast. The humor and dialogue are spot on and the puzzles, while not too complicated for veteran players, still have a few head scratching moments. Gameplay: More story, more puzzles, more of everything. Graphics: A vast improvement over the original. Sound: Outstanding voice acting all round.

Epistory – Typing Chronicles

Epistory - Typing Chronicles

Basing an entire game around typing is not a new idea, but Epistory does it extremely well and never feels like it is an “edutainment” title. It has a vibrant game world to explore along with plenty of enemies to kill and puzzles to solve. Seeing as the entire game is keyboard driven and requires lots of typing it is a bit of a niche title, but definitely worth the effort. Unless you absolutely hate typing or still get by using only one finger Epistory should not be missed. Gameplay: Expect plenty of typing as you explore, fight enemies and solve puzzles. Graphics: The origami style visuals look great. Sound: Great soundtrack and the narrator does a stellar job as well.

Leave a comment

seventeen − 14 =