Super Comboman
Gameplay 6
Graphics 6
Sound 6

Super Comboman contains some great ideas, but is let down by less than stellar gameplay. Games such as Guacamelee! and Aces Wild have already demonstrated how great titles in the platform brawling genre can be, but Super Comboman doesn’t quite live up to expectations. The controls are the biggest source of frustration and the steep difficulty curve also feels more like a punishment than a challenge.

Gameplay: Lots of potential, but let down by frustrating controls and a steep difficulty curve.
Graphics: The sticker style visuals is an interesting and unique choice.
Sound: Not bad, but a little repetitive

Summary 6.0 Above Average
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Super Comboman

Developer: Interabang Entertainment | Publisher: Adult Swim Entertainment |Release Date: 2014 | Genre: Indie / Platform / Fighting |Website: Official Website | Format: Digital Download

A severely overdue mortgage payment prompts Struggles, the hero of Super Comboman, to apply for a job at a construction company. Quite why the construction company would pay someone to beat up their own workers is never really explained, but it does give Struggles the excuse he needs to emulate his favorite comic book hero, Super Comboman. Struggles might be slight overweight and a walking fashion crime, but he does know how to use his fists.

There are few things more disappointing than a game that fails to live up to its promise and unfortunately this is the case with Super Comboman. When I first laid eyes on the game I was very impressed with the visual direction, which featured sticker style characters instead of the usual retro pixel style that is so in vogue these days.

Struggles, sporting a pink shirt and fanny pack, is not your typical action hero, but fits in well with the cartoonish nature of the visuals. Enemies consist mostly of construction workers of all shapes and sizes and the levels are pretty colorful. All the characters and most of the objects on each level have a thick white border which fits in with the whole sticker theme, but not everyone will appreciate this style.

Visuals

I quite enjoyed the visual direction of the game, although it never influences the gameplay in the same manner as something like Stick it to The man, which employed a similar style. The animations are quite nice for the most part, but I did encounter a few instances where Struggles would be stuck in a certain pose and unable to move. Upon release the game was pretty bare bones when it came to graphical settings, but a recent patch added the ability to select your resolution as well as quality setting.

Gameplay

As much as I enjoyed the visuals, the gameplay was a bit of a letdown. This is mostly due to the controls which never feel responsive enough, even when played with a controller, and the steep learning curve. Struggles can jump and double jump as well as wall jump, but the latter is tricky to pull off. As you have probably guessed from the name though, most of your time in the game is spent beating up a procession of enemies using combo attacks.

Struggles can pull of a quick, light attack or bust out a smash attack which takes time to recharge. If you want to stay alive though you are going to have to learn how to block and parry effectively as enemies can make short work of you. To parry you have to tap the direction button towards your opponent just as they launch their attack which requires timing and usually ends badly for Struggles if you do it wrong. Hammering the attack buttons randomly won’t get you very far, so it is advisable to spend some time learning the controls. While I like the idea of being able to purchase special moves and perks using coins collected during levels, I found that using cheap hit and run tactics was often way more effectively than risking combos. The developers patched a few things such as enemy attack priorities, internal stun meters and enemy armor based on player feedback, but the controls still felt a bit iffy. Maybe with more practice it would feel more intuitive, but I fear most players will simply give up in frustration after a few hours.

For some reason the game uses a lives system, which means you only have three tries to complete a level or it is back to the start. The checkpoints were adjusted by a recent patch which improved things a bit, but it is still frustrating to lose your last life due to some cheap enemy attack or trap and then having to redo the entire level. What frustrated me even more was the game crashing to the desktop without warning quite a few times in the middle of a level and upon restarting I not only had to redo the level, but the previous one as well for some bizarre reason. These factors, along with the wearisome difficulty spikes in later levels really sapped my enjoyment of the game.

Audio

The audio is decent, but although fitting, some of the tunes quickly become repetitive. This is mostly due to the tunes being so short that they quickly loop as well has having to redo levels multiple times. Super Comboman also features an announcer that shouts out weird phrases based on how many hits you achieve in a combo, which gets old rather quickly. The game only has sixteen levels, but due to the lives system and difficulty spikes it takes a while to get through all of them. Collecting stickers hidden throughout the levels adds some replay value, but don’t expect any exploration as the game is very linear.

Conclusion

Although the game frustrated me immensely, I would be lying if I said that I didn’t have fun at times. Pulling off huge combos is quite satisfying and smacking enemies into buttons or traps is a blast. I also really liked the characters and the setting of the game. The good news is that Interabang Entertainment really cares about their game and has already released two patches to address some of the bugs and issues. If the developers can polish things a bit more, and tighten up the controls, the game will certainly be worth a second look. As it stands though, this is probably only for hardcore fans of the genre that won’t mind the old school difficulty.

System Requirements

  • OS: Windows XP SP2 or higher
  • Processor: 1.80GHz Processor
  • Memory: 2 GB RAM
  • Graphics: Video card with 512MB of VRAM
  • Hard Drive: 3 GB available space
  • Processor: 1.80GHz Processor
  • Memory: 2 GB RAM
  • Graphics: Video card with 512MB of VRAM
  • Hard Drive: 3 GB available space

Related posts

Ultima I: The First Age of Darkness

Ultima I: The First Age of Darkness

The Ultima series provided the world with some truly groundbreaking games over the years and it is great to see the humble roots of such an excellent series. This EGA version has been given a new visual coat of paint compared to the monochromatic original, but still looks archaic compared to modern titles. However, the gameplay, although simplistic, can still entertain if you are able to look past the limitations. Whether you want to play it for nostalgic reasons or simply see what all the fuss was about, Ultima 1 should definitely be owned by all retro fans and RPG aficionados. Gameplay: Truly great for its time, but obviously it is very simplistic by modern standards. Graphics: Once again good for its time, but time hasn’t been too kind. Sound: Nothing more than noise.

Mind Spheres

Mind Spheres

Mind Spheres is an interesting combination of physics puzzles, mini-golf and pinball, that is unfortunately a little too short and easy for its own good. The game is quite relaxing and perfect for killing some time when you are not in the mood for more involved games, but it does suffer from a rather nasty memory leak, which requires frequent restarts. If you can put up with all of this, you'll find a game with levels that are satisfying to solve, but don't expect it to keep you busy for long. Gameplay: An interesting concept, but the fifty levels are over before you really feel challenged. Graphics: Very minimal, but it still looks fine. Sound: The piano tunes are quite soothing, but they do feel somewhat out of place.

Distance

Distance

Distance spent a long time in Early Access, but this has resulted in an addictive arcade racer that is as polished as it is entertaining. The game features a unique racing meets platformer style and is also brimming with content. With three short campaigns, an arcade section with multiple tracks and modes, multiplayer, and even a track editor with Steam Workshop integration, you'll return to this one repeatedly. It also features something that we wish more games would do, which is in-game rewards for obtaining certain Steam Achievements. If you are a fan of arcade racers, then this one is not to be missed. Gameplay: Distance is highly addictive, and the game features a ton of content to keep you busy. Graphics: The visuals are stylish and sleek, with plenty of visual variety. Sound: The soundtrack, as well as sound effects, are top-notch.

Perception

Perception

Perception is a unique horror title with a charming protagonist who just happens to be blind. This puts a whole new spin on exploring a haunted location, as you must use echolocation to find your way around. Although creepy, some horror elements, such as being chased by an evil presence if you make too much noise, don't quite meet expectations. However, despite a couple of cliches, the story is interesting, and discovering what happened in the house throughout the years is fascinating. While the game won't win any awards for its monochromatic visuals, it does feature some stellar voice acting. Players searching for an atmospheric ghost story that isn't too demanding should try out Perception. Gameplay: Perception is a little short and easy but very interesting while it lasts. Graphics: The visuals are purposely kept simple, meaning they don't look as good as some other horror titles. Sound: The game features great ambient sound effects and brilliant voice acting, especially for the protagonist.

The Crow’s Eye

The Crow's Eye

The Crow's Eye might not be a jump-scare-laden horror title like it first appears to be, but instead, it offers a compelling and interesting puzzle experience. The story is more involved than it seems, and if you stick with it, you'll also find that there is more to the university than you might think. There is no doubt that the puzzles sometimes feel a little out of place for the setting and time period of the game, but solving them is a very rewarding experience. Ultimately, this game won't give horror fans the frights they crave, but if you enjoy a good story and love solving puzzles, then you've come to the right place. Gameplay: The Crow's Eye is light on the scares but heavy on puzzle-solving and platforming. Graphics: There's nothing cutting-edge about the visuals, but they set the mood nicely. Sound: The game features decent voice acting and a great soundtrack.

Nelly Cootalot: The Fowl Fleet

Nelly Cootalot: The Fowl Fleet

With its quirky sense of humor, interesting cast of characters, and plucky protagonist, it is hard not to be charmed by Nelly Cootalot: The Fowl Fleet. While the puzzles are somewhat easy, the game always had us smiling and even had a few laugh-out-loud moments. The Monkey Island series has obviously influenced it, but the game has enough unique charm of its own. If you are a genre fan, The Fowl Fleet should definitely be on your wishlist. Gameplay: Easy enough for newcomers, but even experienced players will enjoy the quirky setting and characters. Graphics: The blend of 3D characters and 2D backgrounds works well, and the overall art style is very good. Sound: The soundtrack is nice, but the voice acting steals the show thanks to some great performances

Leave a comment

two × two =