Ten Questions With… Friso (Critical Bit)
Critical Bit recently released their unique take on the shoot ‘em up genre, Reign of Bullets. The game features tons of epic loot as well as the ability to bolt heaps of guns to your ship. The result is an addictive, but also surprisingly accessible shooter. To find out more about Reign of Bullets we caught up with the co-founder of Critical Bit.
Can you give our readers a quick introduction of yourself and the studio?
I am Friso, game designer and co-founder of Critical Bit. We are a small indie studio from the Netherlands that works on both serious games and entertainment games. We’ve been making games professionally for around 5 years now. We have done a few mobile and web games before, but Reign of Bullets is our first big entertainment production. Critical Bit was created during our study when we were all students.
How did the idea for Reign of Bullets come about?
The idea for Reign of Bullets was born during a game jam, a weekend where we created a game within 48 hours. The result of this game jam was a simple shoot ’em up with one level and a loot system (it’s called Lots Of Guns and is actually still playable on Newgrounds). We liked this basic concept so much (and also got a lot of positive reactions) that we decided that this would be a good, fairly simple concept for our first PC game.
What are the games/media that influenced you and how?
We took a lot of inspiration from old shmups like r-type and Raptor: Call of Shadows. When we started development, we were also playing a lot of Diablo 3 which was a great inspiration for the loot and level based part of the game. It was very important to us that we would not make a hardcore bullet hell for which you need the reflexes of a pro gamer and months of training. We think that the shmup genre can also be enjoyable for more casual players.