Melody’s Escape (Icetesy)

Facebook
Like Icetesy on Facebook

Twitter 
Follow Loïc Dansart on Twitter

Website
Check out the official Melody’s Escape Website

Discussion
Give the developers feedback on the Steam Discussion Page

Purchase
Buy your Early Access copy on the Steam Store page 

Compared to other genres, the rhythm game section of Steam is somewhat bare-bones so Melody’s Escape is a welcome addition. As the titular Melody, you have to run, jump, slide and even fly your way through an obstacle course. The course is based on your own music and the rhythm determines the buttons you need to press in order to make it through.

The game uses a beat matching algorithm to generate the levels and I was quite impressed with this feature. No matter what type of music I threw at the game, it always managed to come up with a very playable level. The beat dictates where colored orbs are placed on each level and you have to press the appropriate button to collect these when running or walking past. There are three difficulty levels so on “Relaxing” you only need to press one of the color buttons per section. On “Normal” you use all four color buttons, while on “Intense” direction buttons to dodge solid objects also come into play. Missing the colored orbs drops your multiplier and score but hitting one of the solid objects causes Melody to stumble and respawn further down the level.

Melody’s Escape is viewed from a 2D, side scrolling perspective and is already very solid for an early access title. There are plenty of neat touches, like how Melody’s hair color changes depending on the color orbs she collects and the way backgrounds change to reflect the song intensity. The game supports MP3, OGG, WMA, FLAC and AAC files for audio although a playlist mode is not yet implemented. The beat matching algorithm is very good and the developer has already released updates to tweak the difficulty and balance the hitboxes on colored orbs. Planned Steam Workshop support means that the limited selection of custom skins, hair styles and color palettes will also be greatly expanded in the future.

The concept of the game is very easy to grasp so anyone should be able to just jump in and have fun with the easier modes. Intense mode, which adds the directional buttons to the mix, is a lot more intense and quite fun when you get the hang of things. There is even an autoplay mode which functions as a pretty visualizer for when you just want to chill and listen to your music. There is already a lot of fun to be had with this game and all the basics are nailed down so it can only get better from here.

Related posts

Action Henk (RageSquid)

Action Henk (RageSquid)

Navigating tricky obstacle courses with a motorbike is one thing, but can you do it with an overweight action-hero toy? That is the question posed by Action Henk (and yes it is Henk and not "Hank") a new game from the brilliantly named Indie developer, RageSquid. At first glance the game bears a passing resemblance to the Trials series from RedLynx, but surprisingly enough Henk is not only faster, but more maneuverable than a motorcycle.

Lichdom: Battlemage (Xaviant)

Books and movies always portray mages as powerful and nearly unstoppable, but when it comes to gaming it usually only takes one or two hits from a lowly Kobold before your mage is out of action. Even if they do manage to avoid getting killed in the first few minutes of battle they are rendered useless after only a few powerful spells because their mana is depleted.

Hero Defense – Haunted Island (Happy Tuesday)

Hero Defense - Haunted Island (Happy Tuesday)

Grab your crossbow and put on your garlic aftershave because it is time to hunt things that go bump in the night again. This time the opportunity to thin out the freaks comes courtesy of Hero Defense – Haunted Island from Happy Tuesday. The most powerful vampire in the world, Count Necrosis, is making a menace of himself and his brethren, so you must gather your merry team of slayers to take him down. While this sounds like the perfect setup for some good old fashioned role playing, Hero Defense is actually a tower defense title.

Afterfall Reconquest Episode I (IntoXicate Studios)

Afterfall Reconquest Episode I (IntoXicate Studios)

Afterfall Reconquest allows you to explore a post apocalyptic world, where predictably enough, humanity has managed to practically wipe themselves out. A lucky few survived the conflict by hunkering down in sanctuary cities deep in the mountains, but eventually even they had to venture out for resources. Of course, the mutants roaming what is left of the world don't take too kindly to anyone venturing into their territory.

Dungeon of the Endless  (Amplitude Studios)

Dungeon of the Endless (Amplitude Studios)

Dungeon of the Endless opens with two random heroes exiting the wreckage of their crashed escape pod and finding themselves deep within an alien dungeon. Each hero has different stats and some favor melee weapons while others wield guns. Your basic goal is to carry the crystal from the escape pod to the exit of the dungeon to complete each level. Unfortunately there are plenty of dark rooms with closed doors standing between your heroes and the exit.

Soul Axiom (Wales Interactive)

Soul Axiom (Wales Interactive)

With Master Reboot already under their belt Wales Interactive knows a thing or two about first person science fiction adventures. They also have a penchant for the mysterious as demonstrated by their latest title, Soul Axiom. The game appears to be a spiritual successor to Master Reboot as it also explores the theme of souls uploaded to a massive server where memories are stored for all eternity. This time though the server is called Elysia and you have to figure out the identity of your character and what their story is.

Leave a comment

20 + eleven =